LEADER 04239nam 2200709 a 450 001 9910484131303321 005 20200520144314.0 024 7 $a10.1007/11564386 035 $a(CKB)1000000000213300 035 $a(SSID)ssj0000316217 035 $a(PQKBManifestationID)11205447 035 $a(PQKBTitleCode)TC0000316217 035 $a(PQKBWorkID)10274868 035 $a(PQKB)10298443 035 $a(DE-He213)978-3-540-32074-6 035 $a(MiAaPQ)EBC3067952 035 $a(PPN)123098009 035 $a(EXLCZ)991000000000213300 100 $a20050902d2005 uy 0 101 0 $aeng 135 $aurnn|008mamaa 181 $ctxt 182 $cc 183 $acr 200 10$aAnalysis and modelling of faces and gestures $esecond international workshop, AMFG 2005, Beijing, China, October 16, 2005 : proceedings /$fWenyi Zhao, Shaogang Gong, Xiaoou Tang (eds.) 205 $a1st ed. 2005. 210 $aBerlin ;$aNew York $cSpringer$dc2005 215 $a1 online resource (XI, 424 p.) 225 1 $aLecture notes in computer science,$x0302-9743 ;$v3723 300 $aBibliographic Level Mode of Issuance: Monograph 311 $a3-540-32074-1 311 $a3-540-29229-2 320 $aIncludes bibliographical references and index. 327 $aRepresentation -- Recognition -- Learning -- 3D modeling -- Poster sessions. 330 $aDuring the last 30 years, face recognition and related problems such as face detection/tracking and facial expression recognition have attracted researchers from both the engineering and psychology communities. In addition, extensive research has been carried out to study hand and body gestures. The understanding of how humans perceive these important cues has significant scientific value and extensive applications. For example, human-computer interaction, visual surveillance, and smart video indexing are active application areas. Aiming towards putting such amazing perception capability onto computer systems, researchers have made substantial progress. However, technological challenges still exist in many aspects. Following a format similar to the IEEE International Workshop on Analysis and Modeling of Faces and Gestures (AMFG) 2003, this one-day workshop (AMFG 2005) provided a focused international forum to bring together well-known researchers and research groups to review the status of recognition, analysis and modeling of faces and gestures, to discuss the challenges that we are facing, and to explore future directions. Overall, 30 papers were selected from 90 submitted manuscripts. The topics of these papers range from feature representation, robust recognition, learning, and 3D modeling to psychology. In addition, two invited talks were given, by Prof. Kanade and Dr. Phillips. The technical program was organized into four oral sessions and two poster sessions. This workshop would not have been possible without the timely reviews provided by the members of the Technical Program Committee under a tight schedule. October 2005 Wenyi Zhao Shaogang Gong Xiaoou Tang. 410 0$aLecture notes in computer science ;$v3723. 517 3 $aAMFG 2005 606 $aHuman face recognition (Computer science)$vCongresses 606 $aOptical pattern recognition$vCongresses 606 $aFace perception$vCongresses 606 $aGesture$xComputer simulation$vCongresses 606 $aImage processing$xDigital techniques$vCongresses 606 $aHuman-computer interaction$vCongresses 615 0$aHuman face recognition (Computer science) 615 0$aOptical pattern recognition 615 0$aFace perception 615 0$aGesture$xComputer simulation 615 0$aImage processing$xDigital techniques 615 0$aHuman-computer interaction 676 $a006.4 686 $a54.74$2bcl 701 $aZhao$b Wenyi$f1969-$01759883 701 $aGong$b Shaogang$01759884 701 $aTang$b Xiaoou$01759885 712 12$aIEEE International Workshop on Analysis and Modeling of Faces and Gestures 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910484131303321 996 $aAnalysis and modelling of faces and gestures$94198557 997 $aUNINA