LEADER 03884nam 22006735 450 001 9910484128303321 005 20251226193607.0 010 $a3-319-07632-9 024 7 $a10.1007/978-3-319-07632-4 035 $a(CKB)3710000000119175 035 $a(DE-He213)978-3-319-07632-4 035 $a(SSID)ssj0001247454 035 $a(PQKBManifestationID)11713721 035 $a(PQKBTitleCode)TC0001247454 035 $a(PQKBWorkID)11209102 035 $a(PQKB)10001835 035 $a(MiAaPQ)EBC3093263 035 $a(PPN)178783013 035 $a(EXLCZ)993710000000119175 100 $a20140515d2014 u| 0 101 0 $aeng 135 $aurnn|008mamaa 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aSocial Computing and Social Media $e6th International Conference, SCSM 2014, Held as Part of HCI International 2014, Heraklion, Crete, Greece, June 22-27, 2014, Proceedings /$fedited by Gabriele Meiselwitz 205 $a1st ed. 2014. 210 1$aCham :$cSpringer International Publishing :$cImprint: Springer,$d2014. 215 $a1 online resource (XXIV, 605 p. 159 illus.) 225 1 $aInformation Systems and Applications, incl. Internet/Web, and HCI,$x2946-1642 ;$v8531 300 $aInternational conference proceedings. 300 $aIncludes index. 311 08$a3-319-07631-0 327 $aDesigning and evaluating social computing and social media -- Designing, analyzing and visualizing social networks -- Online communities and engagement -- Presence and self in social media -- Social media, games, gamification and entertainment. 330 $aThis book constitutes the refereed proceedings of the 6th International Conference on Social Computing and Social Media, SCSM 2014, held as part of the 16th International Conference on Human-Computer Interaction, HCII 2014, in Heraklion, Crete, Greece in June 2014, jointly with 13 other thematically conferences. The total of 1476 papers and 220 posters presented at the HCII 2014 conferences were carefully reviewed and selected from 4766 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The 56 papers included in this volume are organized in topical sections on designing and evaluating social computing and social media; designing, analyzing and visualizing social networks; online communities and engagement; presence and self in social media; social media, games, gamification and entertainment. 410 0$aInformation Systems and Applications, incl. Internet/Web, and HCI,$x2946-1642 ;$v8531 606 $aUser interfaces (Computer systems) 606 $aHuman-computer interaction 606 $aInformation storage and retrieval systems 606 $aApplication software 606 $aUser Interfaces and Human Computer Interaction 606 $aInformation Storage and Retrieval 606 $aComputer and Information Systems Applications 615 0$aUser interfaces (Computer systems). 615 0$aHuman-computer interaction. 615 0$aInformation storage and retrieval systems. 615 0$aApplication software. 615 14$aUser Interfaces and Human Computer Interaction. 615 24$aInformation Storage and Retrieval. 615 24$aComputer and Information Systems Applications. 676 $a006.7 702 $aMeiselwitz$b Gabriele$4edt$4http://id.loc.gov/vocabulary/relators/edt 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910484128303321 996 $aSocial computing and social media$92814724 997 $aUNINA