LEADER 03920nam 22006375 450 001 9910484037803321 005 20200918183628.0 010 $a3-658-04673-2 024 7 $a10.1007/978-3-658-04673-6 035 $a(CKB)2550000001199595 035 $a(EBL)1697785 035 $a(OCoLC)880458146 035 $a(SSID)ssj0001174675 035 $a(PQKBManifestationID)11760948 035 $a(PQKBTitleCode)TC0001174675 035 $a(PQKBWorkID)11108156 035 $a(PQKB)10449434 035 $a(MiAaPQ)EBC1697785 035 $a(DE-He213)978-3-658-04673-6 035 $a(PPN)176123822 035 $a(EXLCZ)992550000001199595 100 $a20140121d2014 u| 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$aAgency and Media Reception$b[electronic resource] $eExperiencing Video Games, Film, and Television /$fby Susanne Eichner 205 $a1st ed. 2014. 210 1$aWiesbaden :$cSpringer Fachmedien Wiesbaden :$cImprint: Springer VS,$d2014. 215 $a1 online resource (255 p.) 225 1 $aFilm, Fernsehen, Medienkultur, Schriftenreihe der Filmuniversität Babelsberg KONRAD WOLF,$x2524-3047 300 $aDescription based upon print version of record. 311 $a3-658-04672-4 320 $aIncludes bibliographical references. 327 $aAgency Interdisciplinary -- Interactivity and Play -- From Media Use to Doing Media -- Agency as a Mode of Involvement -- Levels and Points of Agency -- Textuality and Agency ? Exemplary Analyses -- The Quality of Agency in the Media. 330 $aWhat happens to our sense of agency, our general ability to perform actions in our lifeworlds, in the course of media reception and appropriation? Whilst considering media communication as a special form of social action, this work reconsiders the key concepts of social action theory, pragmatism, communication theory, as well as film, game, and television theory. It thus integrates agency as the key to understanding ?doing media? and at the same time conceptualizes agency as a specific mode of involvement across media boundaries. This approach amalgamates miscellaneous ideas and conceptions such as interactivity, participation, cognitive control, play or empowerment and applies the theoretical considerations on the basis of textual analyses of the films Inception and The Proposal, the TV shows Lost and I?m a Celebrity and the video games Grand Theft Auto IV, and The Walking Dead.   Contents -Agency Interdisciplinary -Interactivity and Play -From Media Use to Doing Media -Agency as a Mode of Involvement -Levels and Points of Agency -Textuality and Agency ? Exemplary Analyses -The Quality of Agency in the Media   Target Groups -Researchers and students of Media Studies in general, game studies, film studies, and television studies   The Author   Dr. Susanne Eichner is lecturer at the Academy of Film and Television, Potsdam-Babelsberg (Hochschule für Film und Fernsehen ?Konrad Wolf?) in the department of Media Studies. 410 0$aFilm, Fernsehen, Medienkultur, Schriftenreihe der Filmuniversität Babelsberg KONRAD WOLF,$x2524-3047 606 $aCulture 606 $aMass media 606 $aCommunication 606 $aSociology of Culture$3https://scigraph.springernature.com/ontologies/product-market-codes/X22100 606 $aMedia Sociology$3https://scigraph.springernature.com/ontologies/product-market-codes/X22110 615 0$aCulture. 615 0$aMass media. 615 0$aCommunication. 615 14$aSociology of Culture. 615 24$aMedia Sociology. 676 $a302.23 676 $a302.23/1 676 $a302.231 700 $aEichner$b Susanne$4aut$4http://id.loc.gov/vocabulary/relators/aut$01228493 906 $aBOOK 912 $a9910484037803321 996 $aAgency and Media Reception$92851969 997 $aUNINA