LEADER 01099nam 2200349Ia 450 001 996395392203316 005 20221108074300.0 035 $a(CKB)3810000000013127 035 $a(EEBO)2240916134 035 $a(UnM)99122113800971 035 $a(EXLCZ)993810000000013127 100 $a19830602d1678 uy | 101 0 $aeng 135 $aurbn||||a|bb| 200 12$aA brief answer to a false and foolish libel called The Quakers opinions$b[electronic resource] $efor their sakes that writ it and read it /$fby W.P 210 $a[London $cs.n.]$d1678 215 $a26 p 300 $aSigned: William Penn. 300 $aReproduction of original in the British Library. 330 $aeebo-0018 606 $aSociety of Friends$vApologetic works 615 0$aSociety of Friends 700 $aPenn$b William$f1644-1718.$0444261 801 0$bUMI 801 1$bUMI 801 2$bm/c 801 2$bUMI 801 2$bWaOLN 906 $aBOOK 912 $a996395392203316 996 $aA brief answer to a false and foolish libel called The Quakers opinions$92425041 997 $aUNISA LEADER 05490nam 2200853 a 450 001 9910953601703321 005 20240514191320.0 010 $a9786612819346 010 $a9781282819344 010 $a1282819348 010 $a9781849690553 010 $a1849690553 035 $a(CKB)2670000000056031 035 $a(EBL)951566 035 $a(OCoLC)798535635 035 $a(SSID)ssj0000443799 035 $a(PQKBManifestationID)11319771 035 $a(PQKBTitleCode)TC0000443799 035 $a(PQKBWorkID)10461474 035 $a(PQKB)10782521 035 $a(Au-PeEL)EBL951566 035 $a(CaPaEBR)ebr10428633 035 $a(CaONFJC)MIL281934 035 $a(PPN)227985214 035 $a(OCoLC)741112943 035 $a(OCoLC)ocn741112943 035 $a(FR-PaCSA)88851865 035 $a(CaSebORM)9781849690546 035 $a(MiAaPQ)EBC951566 035 $a(OCoLC)ocn741112943 035 $a(FRCYB88851865)88851865 035 $a(DE-B1597)722223 035 $a(DE-B1597)9781849690553 035 $a(EXLCZ)992670000000056031 100 $a20101206d2010 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aUnity 3D game development by example $ebeginner's guide : a seat-of-your-pants manual for building fun, groovy little games quickly /$fRyan Henson Creighton 205 $aFirst edition 210 1$aBirmingham [U.K.] :$cPackt Pub.,$d2010. 215 $a1 online resource (384 pages) 300 $aDescription based upon print version of record. 311 08$a9781849690546 311 08$a1849690545 320 $aIncludes bibliographical references and index. 327 $aCover; Copyright; Credits; About the Author; About the Reviewers; Table of Contents; Preface; Chapter 1:That's One Fancy Hammer!; Introducing Unity 3D; Unity takes over the world; Browser-based 3D? Welcome to the future; Time for action - install the Unity Web Player; Welcome to Unity 3D!; What can I build with Unity?; FusionFall; Completely hammered; Should we try to build FusionFall?; Another option; Off-Road Velociraptor Safari; Fewer features, more promise; Maybe we should build Off-Road Velociraptor Safari?; I bent my Wooglie; Big Fun Racing; Diceworks 327 $aWalk before you can run (or double jump)There's no such thing as ""finished""; Stop! Hammer time; Explore Demo island; The wonders of technology!; The Scene window; The Game window; The Hierarchy; The Project panel; The Inspector; Invade Island Demo as a paratrooper; Layers and layout dropdowns; Playback controls; Scene controls; Don't stop there-live a little!; Summary; Big ambition, tiny games; Chapter 2:Let's Start with the Sky; That little lightbulb; The siren song of 3D; Features versus content; A game with no features; Mechanic versus skin; Trapped in your own skin 327 $aThat singular piece of joyOne percent inspiration; Motherload; Heads up!; Artillery Live!; Pong; The mechanic that launched a thousand games; Toy or story; Redefining the sky; Summary; Let's begin; Chapter 3:Game #1: Ticker Taker; Kick up a new Unity project; Where did everything go?; 'Tis volley; Keep the dream alive; Slash and burn!; The many faces of keep-up; Creating the ball and the hitter; Time for action - create the ball; A ball by any other name; Time for action - rename the ball; Origin story; XYZ/RGB; Time for action - move the ball into the ""sky"" 327 $aTime for action - shrink the ballTime for action - save your Scene; Time for action - add the paddle; What's a Mesh?; Poly wanna crack your game performance?; Keeping yourself in the dark; Time for action - add a light; Time for action - move and rotate the light; Extra credit; Are you a luminary?; Who turned out the lights?; Darkness reigns; Time for action - test your game; Let's get physical; Time for action - add physics to your game; Understanding the gravity of the situation; More bounce to the ounce; Time for action - make the ball bouncy; Summary; Following the script 327 $aChapter 4:Code ComfortWhat is code?; Time for action - write your first Unity Script; A leap of faith; Lick it and stick it; Disappear Me!; It's all Greek to me; You'll never go hungry again; With great sandwich comes great responsibility; Examining the code; Time for action - find the Mesh Renderer component; Time for action - make the ball reappear; Ding!; Time for action - journey to the Unity Script Reference; The Renderer class; What's another word for ""huh""?; It's been fun; Time for action - unstick the Script; Gone, but not forgotten; Why code?; Equip your baby bird 327 $aTime for action - create a new MouseFollow Script 330 $aA seat-of-your-pants manual for building fun, groovy little games quickly 606 $aVideo games$xProgramming 606 $aThree-dimensional display systems 606 $aReal-time programming 606 $aComputer graphics 608 $aElectronic books.$2lcgft 615 0$aVideo games$xProgramming. 615 0$aThree-dimensional display systems. 615 0$aReal-time programming. 615 0$aComputer graphics. 676 $a006.6 676 $a794.8 700 $aCreighton$b Ryan Henson$01797098 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910953601703321 996 $aUnity 3D game development by example$94342257 997 $aUNINA LEADER 03216nam 22007215 450 001 9910484037003321 005 20251226195921.0 010 $a3-662-44917-X 024 7 $a10.1007/978-3-662-44917-2 035 $a(CKB)3710000000227462 035 $a(SSID)ssj0001338802 035 $a(PQKBManifestationID)11735578 035 $a(PQKBTitleCode)TC0001338802 035 $a(PQKBWorkID)11344913 035 $a(PQKB)11109698 035 $a(DE-He213)978-3-662-44917-2 035 $a(MiAaPQ)EBC6284722 035 $a(MiAaPQ)EBC5576762 035 $a(Au-PeEL)EBL5576762 035 $a(OCoLC)889751436 035 $a(PPN)180626612 035 $a(EXLCZ)993710000000227462 100 $a20140823d2014 u| 0 101 0 $aeng 135 $aurnn|008mamaa 181 $ctxt 182 $cc 183 $acr 200 10$aNetwork and Parallel Computing $e11th IFIP WG 10.3 International Conference, NPC 2014, Ilan, Taiwan, September 18-20, 2014, Proceedings /$fedited by Ching-Hsien Hsu, Xuanhua Shi, Valentina Salapura 205 $a1st ed. 2014. 210 1$aBerlin, Heidelberg :$cSpringer Berlin Heidelberg :$cImprint: Springer,$d2014. 215 $a1 online resource (XVI, 626 p. 333 illus.) 225 1 $aTheoretical Computer Science and General Issues,$x2512-2029 ;$v8707 300 $aIncludes index. 311 08$a3-662-44916-1 327 $aSystems, networks, and architectures -- Parallel and multi-core technologies -- Virtualization and cloud computing technologies -- Applications of parallel and distributed computing -- I/O, file systems, and data management. 330 $aThis book constitutes the proceedings of the 11th IFIP WG 10.3 International Conference on Network and Parallel Computing, NPC 2014, held in Ilan, Taiwan, in September 2014. The 42 full papers and 24 poster papers presented were carefully reviewed and selected from 196 submissions. They are organized in topical sections on systems, networks, and architectures, parallel and multi-core technologies, virtualization and cloud computing technologies, applications of parallel and distributed computing, and I/O, file systems, and data management. 410 0$aTheoretical Computer Science and General Issues,$x2512-2029 ;$v8707 606 $aComputer engineering 606 $aComputer networks 606 $aOperating systems (Computers) 606 $aAlgorithms 606 $aComputer Engineering and Networks 606 $aOperating Systems 606 $aAlgorithms 615 0$aComputer engineering. 615 0$aComputer networks. 615 0$aOperating systems (Computers). 615 0$aAlgorithms. 615 14$aComputer Engineering and Networks. 615 24$aOperating Systems. 615 24$aAlgorithms. 676 $a004.35 702 $aHsu$b Ching-Hsien$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aShi$b Xuanhua$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aSalapura$b Valentina$4edt$4http://id.loc.gov/vocabulary/relators/edt 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910484037003321 996 $aNetwork and Parallel Computing$9772150 997 $aUNINA