LEADER 04642nam 22007935 450 001 9910483987603321 005 20200919185053.0 010 $a3-319-07809-7 024 7 $a10.1007/978-3-319-07809-0 035 $a(CKB)3710000000238348 035 $a(EBL)1968373 035 $a(OCoLC)891331640 035 $a(SSID)ssj0001354222 035 $a(PQKBManifestationID)11987175 035 $a(PQKBTitleCode)TC0001354222 035 $a(PQKBWorkID)11322894 035 $a(PQKB)11390489 035 $a(DE-He213)978-3-319-07809-0 035 $a(MiAaPQ)EBC1968373 035 $z(PPN)25886026X 035 $a(PPN)181354632 035 $a(EXLCZ)993710000000238348 100 $a20140909d2015 u| 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$aMutative Media $eCommunication Technologies and Power Relations in the Past, Present, and Futures /$fby James A. Dator, John A. Sweeney, Aubrey M. Yee 205 $a1st ed. 2015. 210 1$aCham :$cSpringer International Publishing :$cImprint: Springer,$d2015. 215 $a1 online resource (223 p.) 225 1 $aLecture Notes in Social Networks,$x2190-5428 300 $aDescription based upon print version of record. 311 $a3-319-07808-9 320 $aIncludes bibliographical references and index. 327 $aTechnology, Communication, Power, Society, and Change -- Communication Technologies and Power Relations in Five Historical Periods -- Communication Technologies and Power Relations, from Electricity to Electronics -- Communication Technology in the Extended Present and Futures -- Alternative Futures at the Manoa School -- Gaming Futures -- Mutatis Mutandis -- Appendix: Results from Gaming Futures. 330 $aMutative Media is a sweeping examination of how communication technologies have contributed to changes in people?s thoughts and actions, and thus in the power structures of societies, in the past, at present, and in four alternative futures. We start by surveying what is generally known about the emergence of human language and speech that has enabled humans to extend their organizing abilities beyond that of other hominids. We then review research on the emergence of signs, symbols, and eventually writing, which led to new ways of thinking, acting, and organizing in scribal societies and vastly extended human influence globally. We consider the impact of the printing press in Europe, the Middle East, China, and Korea that led to various ways of thinking and organizing in modern societies, and conclude our historical survey with a discussion of the emergence and impact of electric and electronic communication technologies from the nineteenth century to the present. After a brief overview of what ?futures studies? is and is not, based on our extensive experience in the field, we present four generic alternative futures, and discuss a prototype of a hybrid, mixed-reality game designed to enable players to experience the power and potential of new communication technologies within four very different environments and conditions. We think you will be intrigued by our surprising findings and what they may mean for future generations! 410 0$aLecture Notes in Social Networks,$x2190-5428 606 $aCommunication 606 $aMultimedia systems  606 $aMass media 606 $aPolitical science 606 $aCommunication Studies$3https://scigraph.springernature.com/ontologies/product-market-codes/X28000 606 $aMedia Design$3https://scigraph.springernature.com/ontologies/product-market-codes/I25004 606 $aMedia Sociology$3https://scigraph.springernature.com/ontologies/product-market-codes/X22110 606 $aPolitical Science$3https://scigraph.springernature.com/ontologies/product-market-codes/911000 615 0$aCommunication. 615 0$aMultimedia systems . 615 0$aMass media. 615 0$aPolitical science. 615 14$aCommunication Studies. 615 24$aMedia Design. 615 24$aMedia Sociology. 615 24$aPolitical Science. 676 $a006.7 676 $a300 676 $a302.2 676 $a302.23 700 $aDator$b James A$4aut$4http://id.loc.gov/vocabulary/relators/aut$01025243 702 $aSweeney$b John A$4aut$4http://id.loc.gov/vocabulary/relators/aut 702 $aYee$b Aubrey M$4aut$4http://id.loc.gov/vocabulary/relators/aut 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910483987603321 996 $aMutative Media$92845370 997 $aUNINA