LEADER 05845nam 22007575 450 001 9910483954103321 005 20200706030113.0 010 $a3-540-89222-2 024 7 $a10.1007/978-3-540-89222-9 035 $a(CKB)1000000000545806 035 $a(SSID)ssj0000317504 035 $a(PQKBManifestationID)11208024 035 $a(PQKBTitleCode)TC0000317504 035 $a(PQKBWorkID)10294820 035 $a(PQKB)11003311 035 $a(DE-He213)978-3-540-89222-9 035 $a(MiAaPQ)EBC3063677 035 $a(PPN)131119893 035 $a(EXLCZ)991000000000545806 100 $a20100301d2009 u| 0 101 0 $aeng 135 $aurnn|008mamaa 181 $ctxt 182 $cc 183 $acr 200 10$aEntertainment Computing - ICEC 2008 $e7th International Conference, Pittsburgh, PA, USA, September 25-27, 2008, Proceedings /$fedited by Scott M. Stevens, Shirley Saldamarco 205 $a1st ed. 2009. 210 1$aBerlin, Heidelberg :$cSpringer Berlin Heidelberg :$cImprint: Springer,$d2009. 215 $a1 online resource (XI, 244 p.) 225 1 $aInformation Systems and Applications, incl. Internet/Web, and HCI ;$v5309 300 $a"IFIP International Federation for Information Processing 2008"--T.p. verso. 311 $a3-540-89221-4 320 $aIncludes bibliographical references and index. 327 $aHow I Learned to Love the Bomb: Defcon and the Ethics of Computer Games -- How I Learned to Love the Bomb: Defcon and the Ethics of Computer Games -- When Items Become Victims: Brand Memory in Violent and Nonviolent Games -- Immersion, the Greatest Hook -- Newsgames: Theory and Design -- Agents That Relate: Improving the Social Believability of Non-Player Characters in Role-Playing Games -- A Surround Display Warp-Mesh Utility to Enhance Player Engagement -- Development and Evaluation of a Centaur Robot -- Analysis of Japanese Folktales for the Purpose of Story Generation -- Strategic Path Planning on the Basis of Risk vs. Time -- Fear Inducer: A Mixed Reality Audio Experience -- Game Bot Detection Based on Avatar Trajectory -- Achievement of Carrying Objects by Small-Sized Humanoid Robot -- Interactive Multimedia Contents in the IllusionHole -- Creating an Emotionally Adaptive Game -- Robust Interactive Storytelling Framework for Automatic TV Content/Story Production -- Designing Toys That Come Alive: Curious Robots for Creative Play -- Musical B-boying: A Wearable Musical Instrument by Dancing -- Hybrid Visual Tracking for Augmented Books -- Towards Emotional Characters in Computer Games -- Sense Cup: A Design of a New Interactive Holistic Sense Convergence Device for Digital Storytelling -- Frame Selection for Automatic Comic Generation from Game Log -- Conscientious Objector: Pacifism, Politics and Abusing the Player in Doom 3 -- Experiences Employing Novice Wizard Operators in a Gallery Setting -- Fast Rendering of Large Crowds Using GPU -- Physiological Player Sensing: New Interaction Devices for Video Games -- Hitch Haiku: An Interactive Supporting System for Composing Haiku Poem -- Posters -- Dome Displays for Educational Games and Activities in the Museum and on the Road -- Game-Based Simulation for the Evaluation of Threat Detection in a Seaport Environment -- BCI for Games: A ?State of the Art? Survey -- In-Depth Observation of Video Gamers -- BioMedia for Entertainment. 330 $aThis book constitutes the thoroughly refereed post-conference proceedings of the 7th International Conference on Entertainment Computing, ICEC 2008, held in Pittsburgh, PA, USA, in September 2008, under the auspices of IFIP. The 26 revised full papers and 5 poster papers presented were carefully reviewed and selected from numerous submissions for inclusion in the book. The papers cover entertainment experiences from robots to television, music to audio enhancing emotion, and dancing to poetry, as well as traditional game development. 410 0$aInformation Systems and Applications, incl. Internet/Web, and HCI ;$v5309 606 $aUser interfaces (Computer systems) 606 $aComputer engineering 606 $aApplication software 606 $aMultimedia information systems 606 $aArtificial intelligence 606 $aUser Interfaces and Human Computer Interaction$3https://scigraph.springernature.com/ontologies/product-market-codes/I18067 606 $aComputer Engineering$3https://scigraph.springernature.com/ontologies/product-market-codes/I27000 606 $aComputer Applications$3https://scigraph.springernature.com/ontologies/product-market-codes/I23001 606 $aInformation Systems Applications (incl. Internet)$3https://scigraph.springernature.com/ontologies/product-market-codes/I18040 606 $aMultimedia Information Systems$3https://scigraph.springernature.com/ontologies/product-market-codes/I18059 606 $aArtificial Intelligence$3https://scigraph.springernature.com/ontologies/product-market-codes/I21000 615 0$aUser interfaces (Computer systems). 615 0$aComputer engineering. 615 0$aApplication software. 615 0$aMultimedia information systems. 615 0$aArtificial intelligence. 615 14$aUser Interfaces and Human Computer Interaction. 615 24$aComputer Engineering. 615 24$aComputer Applications. 615 24$aInformation Systems Applications (incl. Internet). 615 24$aMultimedia Information Systems. 615 24$aArtificial Intelligence. 676 $a790.20285 702 $aStevens$b Scott M$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aSaldamarco$b Shirley$4edt$4http://id.loc.gov/vocabulary/relators/edt 712 12$aICEC 2008 906 $aBOOK 912 $a9910483954103321 996 $aEntertainment Computing - ICEC 2008$9774077 997 $aUNINA