LEADER 04041nam 22008055 450 001 9910483877503321 005 20251113193757.0 010 $a3-319-69487-1 024 7 $a10.1007/978-3-319-69487-0 035 $a(CKB)4100000000881989 035 $a(DE-He213)978-3-319-69487-0 035 $a(MiAaPQ)EBC5590988 035 $a(PPN)220121591 035 $a(EXLCZ)994100000000881989 100 $a20171031d2017 u| 0 101 0 $aeng 135 $aurnn#008mamaa 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aNext Generation Computer Animation Techniques $eThird International Workshop, AniNex 2017, Bournemouth, UK, June 22-23, 2017, Revised Selected Papers /$fedited by Jian Chang, Jian Jun Zhang, Nadia Magnenat Thalmann, Shi-Min Hu, Ruofeng Tong, Wencheng Wang 205 $a1st ed. 2017. 210 1$aCham :$cSpringer International Publishing :$cImprint: Springer,$d2017. 215 $a1 online resource (VIII, 249 p. 148 illus.) 225 1 $aImage Processing, Computer Vision, Pattern Recognition, and Graphics,$x3004-9954 ;$v10582 311 08$a3-319-69486-3 320 $aIncludes bibliographical references and index. 327 $aSimulation and rendering for computer animation -- Character modeling and dynamics -- User centered design and modeling -- Computer animation systems and virtual reality based applications. 330 $aThis book constitutes the thoroughly refereed post-conference proceedings of the Third International Workshop on Next Generation Computer Animation Techniques, AniNex 2017, held  in Bournemouth, UK, in June 2017. The workshop was held in conjunction with the 11th International Conference on E-Learning and Games, Edutainment 2017. The 17 full papers presented in this volume were carefully reviewed and selected from 27 submissions. The papers are structured  according to the four main themes: simulation and rendering for computer animation; character modeling and dynamics; user centered design and modeling; computer animation systems and virtual reality based applications. 410 0$aImage Processing, Computer Vision, Pattern Recognition, and Graphics,$x3004-9954 ;$v10582 606 $aMicrocomputers 606 $aEducation$xData processing 606 $aUser interfaces (Computer systems) 606 $aHuman-computer interaction 606 $aApplication software 606 $aMultimedia systems 606 $aComputer graphics 606 $aPersonal Computing 606 $aComputers and Education 606 $aUser Interfaces and Human Computer Interaction 606 $aComputer and Information Systems Applications 606 $aMultimedia Information Systems 606 $aComputer Graphics 615 0$aMicrocomputers. 615 0$aEducation$xData processing. 615 0$aUser interfaces (Computer systems). 615 0$aHuman-computer interaction. 615 0$aApplication software. 615 0$aMultimedia systems. 615 0$aComputer graphics. 615 14$aPersonal Computing. 615 24$aComputers and Education. 615 24$aUser Interfaces and Human Computer Interaction. 615 24$aComputer and Information Systems Applications. 615 24$aMultimedia Information Systems. 615 24$aComputer Graphics. 676 $a006.696 702 $aChang$b Jian$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aZhang$b Jian Jun$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aMagnenat Thalmann$b Nadia$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aHu$b Shi-Min$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aTong$b Ruofeng$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aWang$b Wencheng$4edt$4http://id.loc.gov/vocabulary/relators/edt 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910483877503321 996 $aNext Generation Computer Animation Techniques$92829820 997 $aUNINA