LEADER 01397nam 2200445 450 001 9910483862103321 005 20220115102741.0 010 $a981-336-942-6 035 $a(CKB)4100000011918931 035 $a(MiAaPQ)EBC6606022 035 $a(Au-PeEL)EBL6606022 035 $a(OCoLC)1250082947 035 $a(PPN)255884141 035 $a(EXLCZ)994100000011918931 100 $a20220115d2021 uy 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 00$aWhen VR serious games meet special needs education $eresearch, development and their applications /$fYiyu Cai, Qi Cao, editors 210 1$aSingapore :$cSpringer,$d[2021] 210 4$dİ2021 215 $a1 online resource (220 pages) 225 1 $aGaming media and social effects 311 $a981-336-941-8 320 $aIncludes bibliographical references and index. 410 0$aGaming media and social effects. 606 $aVirtual reality in education 615 0$aVirtual reality in education. 676 $a371.33468 702 $aCao$b Qi$c(Professor of computer science), 702 $aCai$b Yiyu 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910483862103321 996 $aWhen VR serious games meet special needs education$92571575 997 $aUNINA