LEADER 08685nam 22008895 450 001 9910483777203321 005 20251226200008.0 010 $a1-280-39013-1 010 $a9786613568052 010 $a3-642-16607-5 024 7 $a10.1007/978-3-642-16607-5 035 $a(CKB)2670000000056650 035 $a(SSID)ssj0000446516 035 $a(PQKBManifestationID)11271328 035 $a(PQKBTitleCode)TC0000446516 035 $a(PQKBWorkID)10497339 035 $a(PQKB)11230182 035 $a(DE-He213)978-3-642-16607-5 035 $a(MiAaPQ)EBC3066066 035 $a(PPN)149890710 035 $a(BIP)32334869 035 $a(EXLCZ)992670000000056650 100 $a20101102d2010 u| 0 101 0 $aeng 135 $aurnn|008mamaa 181 $ctxt 182 $cc 183 $acr 200 10$aHCI in Work and Learning, Life and Leisure $e6th Symposium of the Workgroup Human-Computer Interaction and Usability Engineering, USAB 2010, Klagenfurt, Austria, November 4-5, 2010. Proceedings /$fedited by Gerhard Leitner, Martin Hitz, Andreas Holzinger 205 $a1st ed. 2010. 210 1$aBerlin, Heidelberg :$cSpringer Berlin Heidelberg :$cImprint: Springer,$d2010. 215 $a1 online resource (XVIII, 532 p. 144 illus.) 225 1 $aProgramming and Software Engineering,$x2945-9168 ;$v6389 300 $aBibliographic Level Mode of Issuance: Monograph 311 08$a3-642-16606-7 320 $aIncludes bibliographical references and index. 327 $aPsychological Factors of HCI -- Mapping the Users? Problem Solving Strategies in the Participatory Design of Visual Analytics Methods -- User-Centered Design of Preference Elicitation Interfaces for Decision Support -- ?Same Same but Different? How Service Contexts of Mobile Technologies Shape Usage Motives and Barriers -- Social Acceptance of Negotiation Support Systems -- e-Health and HCI -- Chances of Increasing Youth Health Awareness through Mobile Wellness Applications -- A Small but Significant Difference ? The Role of Gender on Acceptance of Medical Assistive Technologies -- Discount User-Centered e-Health Design: A Quick-but-not-Dirty Method -- Towards a Pattern Language Approach to Sharing Experiences in Healthcare Technology Evaluations -- Enhancing the Quality of Life of Elderly People -- Potential of e-Travel Assistants to Increase Older Adults? Mobility -- Making the Wii at Home: Game Play by Older People in Sheltered Housing -- Designing for Older People: A Case Study in a Retirement Home -- Supporting Fellow Humans with Special Needs -- User Centered Interaction Design for Mobile Applications Focused on Visually Impaired and Blind People -- E-Learning Accessibility for the Deaf and Hard of Hearing - Practical Examples and Experiences -- Enhancing Digital Inclusion with an English Pseudo-syllabic Keyboard -- Teaching and Virtual/Mobile Learning -- LDS: Computer-Based Lesson Development System for Teaching Computer Science -- Enhancing Virtual Reality Learning Environments with Adaptivity: Lessons Learned -- Mobile Learning and Commuting: Contextual Interview and Design of Mobile Scenarios -- Enhanced and New Methods in HCI Research -- The XAOS Metric ? Understanding Visual Complexity as Measure of Usability -- Context Information in Guiding Visual Search: The Role ofColor and Orientation -- Exploring the Possibilities of Body Motion Data for Human Computer Interaction Research -- Enabling User Experience with Future Interactive Learning Systems (UXFUL 2010) -- International Workshop on Enabling User Experience with Future Interactive Learning Systems (UXFUL 2010) -- Following the White Rabbit ? A Robot Rabbit as Vocabulary Trainer for Beginners of English -- Learning Flow Management and Semantic Data Exchange between Blog-Based Personal Learning Environments -- Educational Complexity: Centrality of Design and Monitoring of the Experience -- Designing Usable Educational Material for English Courses Supported by Mobile Devices -- Enhancing the Learning Experience: Preliminary Framework for User Individual Differences -- Interactive Multimedia Applications (WIMA) -- Scene Segmentation in Artistic Archive Documentaries -- Issues in Designing Novel Applications for Emerging Multimedia Technologies -- Metadata Aggregation for Personalized Music Playlists -- Instant Video Browsing: A Tool for Fast Non-sequential Hierarchical Video Browsing -- An Experimental Investigation of the Akamai Adaptive Video Streaming -- A Social Approach to Image Re-targeting Based on an Interactive Game -- Vicarious Learning with a Digital Educational Game: Eye-Tracking and Survey-Based Evaluation Approaches -- Tutorial -- iPhone/iPad Human Interface Design -- Posters -- On the Paradigm Shift of Search on Mobile Devices: Some Remarks on User Habits -- Leveraging the Semantic Web for Intelligent and Adaptive Education -- Semantic Mash-Up Personal and Pervasive Learning Environments (SMupple) -- Model of a Touchscreen Interaction Benchmark Test Supporting Usability Awareness in Mobile Application Development Process -- Information System User Interface Complexity -- e-Health and HCI.-Technical Expertise and Its Influence on the Acceptance of Future Medical Technologies: What Is Influencing What to Which Extent?. 330 $aThe Human-Computer Interaction & Usability Engineering Workgroup (Ar- ¨ beitskreis HCI&UE) of the Austrian Computer Society (Osterreichische C- puter Gesellschaft, OCG) has been serving as an international platform for interdisciplinaryexchange,researchanddevelopmentsinceFebruary2005. While human-computer interaction (HCI) traditionally brings psychologists and c- puter scientists together, the inclusion of usability engineering (UE), a software engineering discipline ensuring the appropriate implementation of applications, has become indispensable. Because of the fast developments in information and communication technologies (ICT), the ?elds of application of HCI and UE are broader than ever. Therefore, USAB 2010 had, in comparison to past USAB conferences, quite a broad focus on all potential aspects of HCI in work - vironments, learning, private life and leisure activities. Each of these areas of application includes various challenges for HCI and UE, which go far beyond the classical desktop interface as well as usability norms and de'nitions pos- lated in the late twentieth century. The contributions for USAB 2010 provide important insights on the actual researchactivities in the ?eld and support the interested audience by presenting the state of the art in HCI researchas well as giving valuable input on questions arising when planning or designing research projects. Because of the increasing propagation of the ?eld of HCI research, it is not possible to address all areas within a smallconference;however,this is not the goalofUSAB 2010--itshould be seen as a metaphorical counterpart of a wholesale, an HCI delicatessen shop providinga tasting menuwith di'erent courses(hopefully) cateringto alltastes. 410 0$aProgramming and Software Engineering,$x2945-9168 ;$v6389 606 $aApplication software 606 $aArtificial intelligence 606 $aInformation storage and retrieval systems 606 $aUser interfaces (Computer systems) 606 $aHuman-computer interaction 606 $aComputer networks 606 $aMedical informatics 606 $aComputer and Information Systems Applications 606 $aArtificial Intelligence 606 $aInformation Storage and Retrieval 606 $aUser Interfaces and Human Computer Interaction 606 $aComputer Communication Networks 606 $aHealth Informatics 615 0$aApplication software. 615 0$aArtificial intelligence. 615 0$aInformation storage and retrieval systems. 615 0$aUser interfaces (Computer systems). 615 0$aHuman-computer interaction. 615 0$aComputer networks. 615 0$aMedical informatics. 615 14$aComputer and Information Systems Applications. 615 24$aArtificial Intelligence. 615 24$aInformation Storage and Retrieval. 615 24$aUser Interfaces and Human Computer Interaction. 615 24$aComputer Communication Networks. 615 24$aHealth Informatics. 676 $a005.7 701 $aLeitner$b Gerhard$0261972 701 $aHitz$b Martin$01764055 701 $aHolzinger$b Andreas$0915004 712 12$aUSAB 2010 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910483777203321 996 $aHCI in work and learning, life and leisure$94204789 997 $aUNINA