LEADER 03374nam 22007935 450 001 9910483748703321 005 20251226195114.0 010 $a3-662-53354-5 024 7 $a10.1007/978-3-662-53354-3 035 $a(CKB)3710000000837760 035 $a(DE-He213)978-3-662-53354-3 035 $a(MiAaPQ)EBC6296761 035 $a(MiAaPQ)EBC5585749 035 $a(Au-PeEL)EBL5585749 035 $a(OCoLC)958293477 035 $a(PPN)194804372 035 $a(EXLCZ)993710000000837760 100 $a20160831d2016 u| 0 101 0 $aeng 135 $aurnn|008mamaa 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aAlgorithmic Game Theory $e9th International Symposium, SAGT 2016, Liverpool, UK, September 19?21, 2016, Proceedings /$fedited by Martin Gairing, Rahul Savani 205 $a1st ed. 2016. 210 1$aBerlin, Heidelberg :$cSpringer Berlin Heidelberg :$cImprint: Springer,$d2016. 215 $a1 online resource (XI, 347 p. 38 illus.) 225 1 $aInformation Systems and Applications, incl. Internet/Web, and HCI,$x2946-1642 ;$v9928 300 $aIncludes index. 311 08$a3-662-53353-7 327 $aComputational Aspects of Games -- Congestion Games and Networks -- Matching and Voting -- Auctions and Markets -- Mechanism Design -- Abstracts. 330 $aThis book constitutes the refereed proceedings of the 9th International Symposium on Algorithmic Game Theory, SAGT 2016, held in Liverpool, UK, in September 2016. The 26 full papers presented together with 2 one-page abstracts were carefully reviewed and selected from 62 submissions. The accepted submissions cover various important aspects of algorithmic game theory such as computational aspects of games, congestion games and networks, matching and voting, auctions and markets, and mechanism design. 410 0$aInformation Systems and Applications, incl. Internet/Web, and HCI,$x2946-1642 ;$v9928 606 $aComputer simulation 606 $aElectronic commerce 606 $aComputer science 606 $aComputers and civilization 606 $aNumerical analysis 606 $aComputer science$xMathematics 606 $aMathematical statistics 606 $aComputer Modelling 606 $ae-Commerce and e-Business 606 $aModels of Computation 606 $aComputers and Society 606 $aNumerical Analysis 606 $aProbability and Statistics in Computer Science 615 0$aComputer simulation. 615 0$aElectronic commerce. 615 0$aComputer science. 615 0$aComputers and civilization. 615 0$aNumerical analysis. 615 0$aComputer science$xMathematics. 615 0$aMathematical statistics. 615 14$aComputer Modelling. 615 24$ae-Commerce and e-Business. 615 24$aModels of Computation. 615 24$aComputers and Society. 615 24$aNumerical Analysis. 615 24$aProbability and Statistics in Computer Science. 676 $a519.3 702 $aGairing$b Martin$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aSavani$b Rahul$4edt$4http://id.loc.gov/vocabulary/relators/edt 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910483748703321 996 $aAlgorithmic game theory$9715330 997 $aUNINA