LEADER 03662oam 22005415 450 001 9910483747703321 005 20231115224001.0 010 $a9781484269176 010 $a1484269179 024 7 $a10.1007/978-1-4842-6917-6 035 $a(CKB)4100000011946282 035 $a(MiAaPQ)EBC6631293 035 $a(Au-PeEL)EBL6631293 035 $a(OCoLC)1253352963 035 $a(CaSebORM)9781484269176 035 $a(DE-He213)978-1-4842-6917-6 035 $a(PPN)255887140 035 $a(Perlego)4513661 035 $a(EXLCZ)994100000011946282 100 $a20210524d2021 uy 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aHow to make a game $ego from idea to publication avoiding the common pitfalls along the way /$fMinhaz-Us-Salakeen Fahme, Tanimul Haque Khan 205 $a1st ed. 2021. 210 1$aBerkeley, CA :$cApress :$cImprint: Apress,$d2021. 215 $a1 online resource (291 pages) 300 $aIncludes index. 311 0 $a9781484269169 311 0 $a1484269160 327 $aChapter 1: Don't -- Chapter 2: The Fault in Our Stars -- Chapter 3: Don't Reinvent the Wheel -- Chapter 4: Choose Your Arsenal -- Chapter 5: It's All in My Head/ Don't Keep It All in Your Head -- Chapter 6: A Stitch in Time Saves Nine -- Chapter 7: Git Good -- Chapter 8: Get Smart! -- Chapter 9: Game Design - The Three musketeers! -- Chapter 10: Game Feel and Effects -- Chapter 11: Input Matters -- Chapter 12: Help! -- Chapter 13: Platform Choosing (Pros n Cons) -- Chapter 14: The Great Filter/Fermi Paradox -- Chapter 15: Gameover - The Myth of Sisyphus/Insanity Loop/Core Loop. 330 $aGet a head start on making your games efficiently by avoiding common design and development pitfalls. Video games combine art and programming; this unique position has opened up opportunities for many pitfalls. This book takes you through the fundamentals of game making and the usual mistakes and bad practices that can harm your games. We start with the common difficulties and challenges, ways to find the gaps, and game design. Next, we discuss game engines and other tools you need to choose while making a game, how you should choose them, and the design documents you need to make. We also cover simple but important tweaks in game mechanics as well as the look and feel of your game. We will also discuss conventions for naming, code structuring, project structuring, and coding. Your thought process will be guided in a way that you can look for the proper approach to make a successful game. The book sheds light upon how to improve the overall game experience and finalize the game for release. Along the journey, we will explore some interesting stories of games and mythology as well. By the end of the book, you will know about the basic life cycle of a game development process and how to not make a game. You will: Discover the fundamentals of game design See some intermediate coding tricks to make your games better Grasp the pitfalls to avoid while designing and programming games Master the different conventions and practices for file naming and structuring your projects . 606 $aVideo games$xDesign 606 $aVideo games$xProgramming 615 0$aVideo games$xDesign. 615 0$aVideo games$xProgramming. 676 $a794.83 700 $aFahme$b Minhaz-Us-Salakeen$0923909 702 $aKhan$b Tanimul Haque 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910483747703321 996 $aHow to Make a Game$92073383 997 $aUNINA