LEADER 02846nam 22004935 450 001 9910483524403321 005 20220303074458.0 010 $a3-030-25012-1 024 7 $a10.1007/978-3-030-25012-6 035 $a(CKB)4100000009076322 035 $a(MiAaPQ)EBC5880623 035 $a(DE-He213)978-3-030-25012-6 035 $a(EXLCZ)994100000009076322 100 $a20190822d2019 u| 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 14$aThe Unity Game Engine and the Circuits of Cultural Software /$fby Benjamin Nicoll, Brendan Keogh 205 $a1st ed. 2019. 210 1$aCham :$cSpringer International Publishing :$cImprint: Palgrave Pivot,$d2019. 215 $a1 online resource (128 pages) 311 0 $a3-030-25011-3 330 $aVideogames were once made with a vast range of tools and technologies, but in recent years a small number of commercially available 'game engines' have reached an unprecedented level of dominance in the global videogame industry. In particular, the Unity game engine has penetrated all scales of videogame development, from the large studio to the hobbyist bedroom, such that over half of all new videogames are reportedly being made with Unity. This book provides an urgently needed critical analysis of Unity as ?cultural software? that facilitates particular production workflows, design methodologies, and software literacies. Building on long-standing methods in media and cultural studies, and drawing on interviews with a range of videogame developers, Benjamin Nicoll and Brendan Keogh argue that Unity deploys a discourse of democratization to draw users into its ?circuits of cultural software?. For scholars of media production, software culture, and platform studies, this book provides a framework and language to better articulate the increasingly dominant role of software tools in cultural production. For videogame developers, educators, and students, it provides critical and historical grounding for a tool that is widely used yet rarely analysed from a cultural angle. 606 $aCulture 606 $aTechnology 606 $aMultimedia systems 606 $aComputer games?Programming 615 0$aCulture. 615 0$aTechnology. 615 0$aMultimedia systems. 615 0$aComputer games?Programming. 676 $a794.81525 676 $a306.46 700 $aNicoll$b Benjamin$4aut$4http://id.loc.gov/vocabulary/relators/aut$01205741 702 $aKeogh$b Brendan$4aut$4http://id.loc.gov/vocabulary/relators/aut 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910483524403321 996 $aThe Unity Game Engine and the Circuits of Cultural Software$92782265 997 $aUNINA