LEADER 00880cam a2200229 i 4500 001 991001676689707536 008 000104s1993 it 000 0 ita 020 $a8814038406 035 $ab11547996-39ule_inst 040 $aDip.to Studi Giuridici$bita 082 0 $a343.450252 245 00$aAccessione invertita :$batti della Tavola rotonda sull'art. 3 della Legge 458/88 260 $aMilano :$bA.Giuffrč,$c1993 300 $aviii, 85 p. ;$c24 cm 490 0 $aCollana di Studi Giuridici ;$v21 650 4$aEspropriazione per causa di pubblica utilitā$xIndennizzo 907 $a.b11547996$b01-03-17$c02-07-02 912 $a991001676689707536 945 $aLE027 343.02 ACI01.01$g1$i2027000194162$lle027$o-$pE0.00$q-$rl$s- $t0$u0$v0$w0$x0$y.i11747365$z02-07-02 996 $aAccessione invertita$9667591 997 $aUNISALENTO 998 $ale027$b01-01-00$cm$da $e-$fita$git $h0$i1 LEADER 04552nam 22008775 450 001 9910483512803321 005 20251226203325.0 010 $a3-540-32489-5 024 7 $a10.1007/11674399 035 $a(CKB)1000000000232825 035 $a(SSID)ssj0000316935 035 $a(PQKBManifestationID)11225855 035 $a(PQKBTitleCode)TC0000316935 035 $a(PQKBWorkID)10288010 035 $a(PQKB)10955218 035 $a(DE-He213)978-3-540-32489-8 035 $a(MiAaPQ)EBC3067586 035 $a(PPN)123131588 035 $a(BIP)32372583 035 $a(BIP)13291382 035 $a(EXLCZ)991000000000232825 100 $a20100417d2006 u| 0 101 0 $aeng 135 $aurnn#008mamaa 181 $ctxt 182 $cc 183 $acr 200 10$aComputers and Games $e4th International Conference, CG 2004, Ramat-Gan, Israel, July 5-7, 2004. Revised Papers /$fedited by H. Jaap van den Herik, Yngvi Björnsson, Nathan S. Netanyahu 205 $a1st ed. 2006. 210 1$aBerlin, Heidelberg :$cSpringer Berlin Heidelberg :$cImprint: Springer,$d2006. 215 $a1 online resource (XIV, 334 p.) 225 1 $aTheoretical Computer Science and General Issues,$x2512-2029 ;$v3846 300 $aBibliographic Level Mode of Issuance: Monograph 311 08$a3-540-32488-7 320 $aIncludes bibliographical references and index. 327 $aEfficient Control of Selective Simulations -- Game-Tree Search with Adaptation in Stochastic Imperfect-Information Games -- Rediscovering *-Minimax Search -- *-Minimax Performance in Backgammon -- Associating Shallow and Selective Global Tree Search with Monte Carlo for 9 × 9 Go -- Learning to Estimate Potential Territory in the Game of Go -- An Improved Safety Solver for Computer Go -- Searching for Compound Goals Using Relevancy Zones in the Game of Go -- Rule-Tolerant Verification Algorithms for Completeness of Chinese-Chess Endgame Databases -- An External-Memory Retrograde Analysis Algorithm -- Generating an Opening Book for Amazons -- Building a World-Champion Arimaa Program -- Blockage Detection in Pawn Endings -- Dao: A Benchmark Game -- Incremental Transpositions -- Kayles on the Way to the Stars -- Searching over Metapositions in Kriegspiel -- The Relative History Heuristic -- Locally Informed Global Search for Sums of Combinatorial Games -- Current Challenges in Multi-player Game Search -- Preventing Look-Ahead Cheating with Active Objects -- Strategic Interactions in the TAC 2003 Supply Chain Tournament. 330 $aThis book constitutes the thoroughly refereed post-proceedings of the 4th International Conference on Computers and Games, CG 2004, held in July 2004. The 21 revised full papers presented together with one keynote article were carefully selected during two rounds of reviewing and improvement from 37 submissions. The papers cover all aspects of artificial intelligence in computer-game playing. Topics addressed include evaluation and learning, search, single-agent search and planning, and computer Go. 410 0$aTheoretical Computer Science and General Issues,$x2512-2029 ;$v3846 606 $aComputer science 606 $aComputer science$xMathematics 606 $aDiscrete mathematics 606 $aNumerical analysis 606 $aMathematical statistics 606 $aArtificial intelligence 606 $aAlgorithms 606 $aComputer Science 606 $aDiscrete Mathematics in Computer Science 606 $aNumerical Analysis 606 $aProbability and Statistics in Computer Science 606 $aArtificial Intelligence 606 $aAlgorithms 615 0$aComputer science. 615 0$aComputer science$xMathematics. 615 0$aDiscrete mathematics. 615 0$aNumerical analysis. 615 0$aMathematical statistics. 615 0$aArtificial intelligence. 615 0$aAlgorithms. 615 14$aComputer Science. 615 24$aDiscrete Mathematics in Computer Science. 615 24$aNumerical Analysis. 615 24$aProbability and Statistics in Computer Science. 615 24$aArtificial Intelligence. 615 24$aAlgorithms. 676 $a000 701 $aHerik$b H. J. van den$g(Hendrik Jacob)$01758390 701 $aBjo?rnsson$b Yngvi$f1964-$01760067 701 $aNetanyahu$b Nathan S$01760068 712 12$aCG 2004 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910483512803321 996 $aComputers and games$94198848 997 $aUNINA