LEADER 06121nam 22006975 450 001 9910483452903321 005 20200920030022.0 010 $a3-319-01952-X 024 7 $a10.1007/978-3-319-01952-9 035 $a(CKB)3710000000074292 035 $a(EBL)1592397 035 $a(OCoLC)868915420 035 $a(SSID)ssj0001067797 035 $a(PQKBManifestationID)11600974 035 $a(PQKBTitleCode)TC0001067797 035 $a(PQKBWorkID)11112721 035 $a(PQKB)10475736 035 $a(MiAaPQ)EBC1592397 035 $a(DE-He213)978-3-319-01952-9 035 $a(PPN)176105123 035 $a(EXLCZ)993710000000074292 100 $a20131111d2014 u| 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$aPerspectives on Culture and Agent-based Simulations$b[electronic resource] $eIntegrating Cultures /$fedited by Virginia Dignum, Frank Dignum 205 $a1st ed. 2014. 210 1$aCham :$cSpringer International Publishing :$cImprint: Springer,$d2014. 215 $a1 online resource (245 p.) 225 1 $aStudies in the Philosophy of Sociality,$x2542-9094 ;$v3 300 $aDescription based upon print version of record. 311 $a3-319-01951-1 320 $aIncludes bibliographical references. 327 $aChapter 1. Integrating Cultures: An Introduction; Virginia Dignum and Frank Dignum -- Part 1. Analysis and Modelling of Culture -- Chapter 2. Modelling Culture with Complex, Multi-dimensional, Multi-agent Systems; Alexis Morris, William Ross, Hadi Hosseini and Mihaela Ulieru -- Chapter 3. Cross-validation of Gaming Simulation and Multi-agent Simulation; Gert Jan Hofstede , Catholijn M. Jonker, and Tim Verwaart -- Chapter 4. Modelling Culture through Social Activities; Rubén Fuentes-Fernández, Jorge J. Gómez-Sanz, and Juan Pavón -- Part 2. Group and organisation culture -- Chapter 5. Cultural Integration and Differentiation in Groups and Organisations; Michael Mas, Andreas Flache, and James A. Kitts -- Chapter 6. Modelling and Analysis of Safety Culture of Air Traffic Organizations in the National Culture Context; Alexei Sharpanskykh and Sybert H. Stroeve.-  Chapter 7. Monolingual Biases in Simulations of Cultural Transmission; Sean Roberts -- Part 3. Culture Simulation -- Chapter 8. Towards Agent-Based Models of Cultural Dynamics: A Case of Stereotypes; Jens Pfau, Yoshihisa Kashima and Liz Sonenberg -- Chapter 9. Matching and Mismatching Social Contexts; Bruce Edmonds -- Chapter 10. The Role of Stability in Cultural Evolution: Innovation and Conformity in Implicit Knowledge Discovery; Joanna J. Bryson -- Part 5. Culture-Sensitive Technology Design -- Chapter 11. Socially-Oriented Requirements Engineering - Software Engineering Meets Ethnography; Sonja Pedell, Tim Miller, Frank Vetere, Leon Sterling and Steve Howard -- Chapter 12. Cultural Broker Agents: A Framework for Managing Cultural Misunderstandings; Omar Gonzalez, Jean-Paul Barthes, and Felix Ramos -- Chapter 13. Culture Driven Game Design Method: Adapting serious games to the players? culture; C.J. Meershoek, R. Kortmann, S.A. Meijer, E. Subrahmanian and A. Verbraeck. 330 $aThis volume analyses, from a computational point of view, how culture may arise, develop and evolve through time. The four sections in this book examine and analyse the modelling of culture, group and organisation culture, culture simulation, and culture-sensitive technology design. Different research disciplines have different perspectives on culture, making it difficult to compare and integrate different concepts and models of culture. By taking a computational perspective this book nevertheless enables the integration of concepts that play a role in culture, even though they might originate from different disciplines.   Culture is usually regarded as something vague and qualitative and thus difficult to deal with in a computational and formal setting. Taking a computational approach to culture thus encompasses a twofold risk: taking a too simplistic approach to cultural influence on behaviour; or trying to capture too much, hence not leading to useful computational tools. However, the approaches and insights in this collection show how different perspectives by leading researchers described in thirteen chapters still can form a coherent picture. The book thus illustrates the potential of using computing systems to better understand culture. By describing methods, theories and concrete application results about the integration of cultural aspects into computer systems, this book provides inspiration to researchers of all disciplines alike and presents the start of an interdisciplinary dialogue on culture. 410 0$aStudies in the Philosophy of Sociality,$x2542-9094 ;$v3 606 $aPhilosophy and social sciences 606 $aCultural studies 606 $aApplication software 606 $aPhilosophy 606 $aPhilosophy of the Social Sciences$3https://scigraph.springernature.com/ontologies/product-market-codes/E36000 606 $aCultural Studies$3https://scigraph.springernature.com/ontologies/product-market-codes/X22040 606 $aComputer Appl. in Social and Behavioral Sciences$3https://scigraph.springernature.com/ontologies/product-market-codes/I23028 606 $aPhilosophy of Technology$3https://scigraph.springernature.com/ontologies/product-market-codes/E34050 615 0$aPhilosophy and social sciences. 615 0$aCultural studies. 615 0$aApplication software. 615 0$aPhilosophy. 615 14$aPhilosophy of the Social Sciences. 615 24$aCultural Studies. 615 24$aComputer Appl. in Social and Behavioral Sciences. 615 24$aPhilosophy of Technology. 676 $a306.0285 702 $aDignum$b Virginia$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aDignum$b Frank$4edt$4http://id.loc.gov/vocabulary/relators/edt 906 $aBOOK 912 $a9910483452903321 996 $aPerspectives on Culture and Agent-based Simulations$92846681 997 $aUNINA