LEADER 03019nam 22005055 450 001 9910483421103321 005 20200703084817.0 010 $a3-030-28176-0 024 7 $a10.1007/978-3-030-28176-2 035 $a(CKB)4100000009759226 035 $a(MiAaPQ)EBC5972837 035 $a(DE-He213)978-3-030-28176-2 035 $a(EXLCZ)994100000009759226 100 $a20191105d2019 u| 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aTheorizing Stupid Media $eDe-Naturalizing Story Structures in the Cinematic, Televisual, and Videogames /$fby Aaron Kerner, Julian Hoxter 205 $a1st ed. 2019. 210 1$aCham :$cSpringer International Publishing :$cImprint: Palgrave Macmillan,$d2019. 215 $a1 online resource (232 pages) 311 $a3-030-28175-2 327 $a1.The Stupider the Better -- 2.The Stupid in the Contemporary Hollywood Vernacular: Spectacularly Stupid Transformers -- 3.The Stupid in Genre Fails -- 4.The Stupid as Narrative Dissonance -- 5.The Stupid as Ludonarrative Dissonance -- 6.Conclusion: Well That Was Stupid. 330 $aThis book explores the stupid as it manifests in media?the cinema, television and streamed content, and videogames. The stupid is theorized as media that ?fails? to conform to established narrative conventions, often surfacing at evolutionary moments. Each chapter explores different manifestations of the stupid: exemplified in the Transformers franchise the contemporary Hollywood vernacular privileges kinetic qualities over conventional narration, and is often dismissed as being stupid. The stupid is also evident in genre failures. Narrative dissonance, where a story ?feels off?, might be perceived as stupid?Adventure Time being a key example. ?Ludonarrative dissonance? refers to instances in videogames (e.g., Bioshock) where gameplay seemingly runs counter to the narrative, thus stupefying. The authors take the film Sucker Punch as a concluding exercise, applying the book?s theorization of the stupid. This book is addressed to those interested in media that is quirky, spectacle-driven, or generally hard to place?stupid! . 606 $aFilm genres 606 $aPopular Culture 606 $aGenre$3https://scigraph.springernature.com/ontologies/product-market-codes/413110 606 $aPopular Culture $3https://scigraph.springernature.com/ontologies/product-market-codes/411170 615 0$aFilm genres. 615 0$aPopular Culture. 615 14$aGenre. 615 24$aPopular Culture . 676 $a302.23 676 $a302.234 700 $aKerner$b Aaron$4aut$4http://id.loc.gov/vocabulary/relators/aut$0959811 702 $aHoxter$b Julian$4aut$4http://id.loc.gov/vocabulary/relators/aut 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910483421103321 996 $aTheorizing Stupid Media$92850280 997 $aUNINA