LEADER 01137cam0-22003131i-450 001 990000081530403321 005 20211210132958.0 035 $a000008153 035 $aFED01000008153 035 $a(Aleph)000008153FED01 035 $a000008153 100 $a20011111d1889----km-y0itay50------ba 101 0 $aita 102 $aIT 105 $aaf------001yy 200 1 $aSopra alcuni procedimenti grafici per determinare, in base al disegno della figura di errore delle osservazioni, la posizione definitiva di un punto rilevato per intersezione$fVittore Gattoni 210 $aCaserta$cTipografia di S. Marino$d1889 215 $a28 p., 3 c. di tav.$cill.$d26 cm 610 0 $aTopografia 676 $a526.98 700 1$aGattoni,$bVittore$02813 801 0$aIT$bUNINA$gRICA$2UNIMARC 901 $aBK 912 $a990000081530403321 952 $a13 AR 18 D 72$b4169/8$fFINBC 959 $aFINBC 996 $aSopra alcuni procedimenti grafici per determinare, in base al disegno della figura di errore delle osservazioni, la posizione definitiva di un punto rilevato per intersezione$92553561 997 $aUNINA DB $aING01 LEADER 01319nam 2200349 n 450 001 996393080003316 005 20200824121636.0 035 $a(CKB)4940000000112806 035 $a(EEBO)2240942605 035 $a(UnM)99872941e 035 $a(UnM)99872941 035 $a(EXLCZ)994940000000112806 100 $a19850823d1642 uy | 101 0 $aeng 135 $aurbn||||a|bb| 200 10$aNew news from Cornvvall$b[electronic resource] $eBeing a most true relation of the strange behaviour of the cavaliers in that countie. Fully related in two letters from persons of good quality and reputation living in that county, unto speciall friends of theirs living in London 210 $a[London] $cOctob. 27. London, Printed for Ioshua Kirton$d1642 215 $a[2], 6 p 300 $aSigned by I. C., Plimouth, 20 October 1642. 300 $aReproduction of the original in the British Library. 330 $aeebo-0018 607 $aCornwall (England : County)$xHistory$vEarly works to 1800 607 $aGreat Britain$xHistory$yCivil War, 1642-1649$vEarly works to 1800 700 $aI. 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Internet/Web, and HCI,$x2946-1642 ;$v8230 300 $aBibliographic Level Mode of Issuance: Monograph 311 08$a3-319-02755-7 327 $aModels, Theories and Vocabulary -- Modeling Foreshadowing in Narrative Comprehension for Sentimental Readers -- Narrative Intelligibility and Closure in Interactive Systems -- On Games and Links: Extending the Vocabulary of Agency and Immersion in Interactive Narratives -- The Visual Construction of Narrative Space in Video Games -- Video Game Mise-En-Scene Remediation of Cinematic Codes in Video Games -- Mapping the Evolving Space of Interactive Digital Narrative ? From Artifacts to Categorizations -- Conceptualizing Productive Interactivity in Emergent Narratives -- Suitability of Modelling Context for Use within Emergent Narrative -- Applications and Authoring Tools -- Production and Delivery of Interactive Narratives Based on Video Snippets -- Telling Stories on the Go: Lessons from a Mobile Thematic Storytelling System -- Towards Automatic Story Clustering for Interactive Narrative Authoring -- Breaking Points -- A Continuously Developing Interactive Digital Narrative -- The Role of Gender and Age on User Preferences in Narrative Experiences -- Constructing and Connecting Storylines to Tell Museum Stories -- Night Shifts An Interactive Documentary for the iPad -- SimDate3D ? Level Two -- Analyses, Evaluation and User Experience Reports -- Acting, Playing or Talking about the Story: An Annotation Scheme for Communication during Interactive Digital Storytelling -- Performative Authoring: Nurturing Storytelling in Children through Imaginative Enactment -- Player Perspectives to Unexplained Agency-Related Incoherence -- Breaching Interactive Storytelling?s Implicit Agreement: A Content Analysis of Facade User Behaviors -- Satire, Propaganda, Play, Storytelling. Notes on Critical Interactive Digital Narratives -- Silent Hill 2 and the Curious Case of Invisible Agency -- The Elements of a Narrative Environment: Exploring User Reactions in Relation to Game Elements -- Artificial Intelligence and Story Generation -- Generating Different Story Tellings from Semantic Representations ofNarrative -- Theoretical Considerations towards Authoring Emergent Narrative -- Generating Stories with Morals -- Metrics for Character Believability in Interactive Narrative -- Fully-Automatic Interactive Story Design from Film Scripts -- New Narrative Forms -- Storytelling and the Use of Social Media in Digital Art Installations -- Faceless Patrons ?An Augmented Installation Exploring 419-Fictional Narratives -- Minun Helsinkini/My Helsinki/Wa Magaaleydi Helsinki ? Finnish Somali Youth Speak for Themselves in Their Document Film -- Re: Dakar Arts Festival: Exploring Transmedia Storytelling Methods to Document an Internet Scam -- Building Narrative Connections among Media Objects in Cultural Heritage Repositories -- Story Jam: Supporting Collective Storytelling with Game Mechanics -- Workshops -- 2nd Workshop on Games and NLP (GAMNLP-13) -- Adapting Narrative Complexity to Games -- Classic Games Workshop -- Edularp: Teaching, Learning and Engaging through Role play and Interactive Narratives -- Interactive Digital Storytelling: Practice, Impact and Aesthetics -- Interactive Story Creation with Smartphone Video -- ICIDS 2013 Workshop: Revisiting the Spam Folder ? Using 419-Fiction for Interactive Storytelling -- The Importance of Storytelling on Online Activism for Creating Change -- The Possibilities of Implementing Productive Interactivity in Emergent Narratives -- Towards Mapping the Evolving Space of Interactive Digital Narrative. 330 $aThis book constitutes the refereed proceedings of the 6th International Conference on Interactive Storytelling, ICIDS 2013, Istanbul, Turkey, November 2013. The 14 revised full papers presented together with 10 short papers were carefully reviewed and selected from 51 submissions. The papers are organized in topical sections on theory and aesthetics; authoring tools and applications; evaluation and user experience reports; virtual characters and agents; new storytelling modes; workshops. 410 0$aInformation Systems and Applications, incl. Internet/Web, and HCI,$x2946-1642 ;$v8230 606 $aDigital humanities 606 $aMicrocomputers 606 $aInteractive multimedia 606 $aMultimedia systems 606 $aUser interfaces (Computer systems) 606 $aHuman-computer interaction 606 $aArtificial intelligence 606 $aArts 606 $aDigital Humanities 606 $aPersonal Computing 606 $aMedia Design 606 $aUser Interfaces and Human Computer Interaction 606 $aArtificial Intelligence 606 $aArts 615 0$aDigital humanities. 615 0$aMicrocomputers. 615 0$aInteractive multimedia. 615 0$aMultimedia systems. 615 0$aUser interfaces (Computer systems). 615 0$aHuman-computer interaction. 615 0$aArtificial intelligence. 615 0$aArts. 615 14$aDigital Humanities. 615 24$aPersonal Computing. 615 24$aMedia Design. 615 24$aUser Interfaces and Human Computer Interaction. 615 24$aArtificial Intelligence. 615 24$aArts. 676 $a006.7 702 $aKoenitz$b Hartmut$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aSezen$b Tonguc Ibrahim$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aFerri$b Gabriele$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aHaahr$b Mads$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aSezen$b Digdem$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aÇatak$b Güven$4edt$4http://id.loc.gov/vocabulary/relators/edt 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910483406503321 996 $aInteractive Storytelling$92994685 997 $aUNINA