LEADER 03974nam 22006255 450 001 9910483388403321 005 20200723140732.0 010 $a3-030-49875-1 024 7 $a10.1007/978-3-030-49875-7 035 $a(CKB)4100000011354940 035 $a(MiAaPQ)EBC6273594 035 $a(DE-He213)978-3-030-49875-7 035 $a(EXLCZ)994100000011354940 100 $a20200723d2020 u| 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aYoung Children and Mobile Media$b[electronic resource] $eProducing Digital Dexterity /$fby Bjørn Nansen 205 $a1st ed. 2020. 210 1$aCham :$cSpringer International Publishing :$cImprint: Palgrave Macmillan,$d2020. 215 $a1 online resource (162 pages) 225 1 $aPalgrave Pivot 311 $a3-030-49874-3 327 $a1. Researching young children and mobile media -- 2. Household mobile media arrangements -- 3. A touchscreen media habitus -- 4. Parental intermediation on YouTube -- 5. Digital toys and datafying play -- 6. Postdigital playgrounds. . 330 $aThis book investigates young children?s everyday digital practices, embodied digital play, and digital media products ? such as mobile applications, digital games, and software tools. The book provides a critical and collective perspective on the ways young children?s mobile media culture is currently being reshaped. The chapters draw on research that extends from the household to social media platforms and public spaces. Moving across these interconnected sites, this book explores how young children are currently configured as consumers, users, and subjects of mobile media technologies. These arrangements of media use are analysed through a conceptual lens of digital dexterity, which locates children?s capacities to use mobile media interfaces and digital products not simply in terms of physical skills or developmental capacities, but importantly, through the design and affordances of mobile technologies and touch-based interfaces, cultures of interactive play and digital parenting, and economies of digital platforms and technology product design. Bjørn Nansen is a Senior Lecturer in Media and Communications at the University of Melbourne. He has published widely across studies of technology innovation and adoption, digital media industries, and cultural practices of media use in everyday and family life. His work often focuses on emerging and marginal digital practices, and is based in interdisciplinary approaches to research. His current projects investigate children?s YouTube, digital memorialising, and sleep management technologies. . 410 0$aPalgrave pivot. 606 $aCommunication 606 $aDigital media 606 $aYouth?Social life and customs 606 $aCulture 606 $aTechnology 606 $aMedia and Communication$3https://scigraph.springernature.com/ontologies/product-market-codes/412010 606 $aDigital/New Media$3https://scigraph.springernature.com/ontologies/product-market-codes/412040 606 $aYouth Culture$3https://scigraph.springernature.com/ontologies/product-market-codes/411140 606 $aCulture and Technology$3https://scigraph.springernature.com/ontologies/product-market-codes/411180 615 0$aCommunication. 615 0$aDigital media. 615 0$aYouth?Social life and customs. 615 0$aCulture. 615 0$aTechnology. 615 14$aMedia and Communication. 615 24$aDigital/New Media. 615 24$aYouth Culture. 615 24$aCulture and Technology. 676 $a004.678083 700 $aNansen$b Bjørn$4aut$4http://id.loc.gov/vocabulary/relators/aut$0975122 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910483388403321 996 $aYoung Children and Mobile Media$92220281 997 $aUNINA