LEADER 01341nam 2200373 450 001 9910707114903321 005 20160513110110.0 035 $a(CKB)5470000002462353 035 $a(OCoLC)949768540 035 $a(OCoLC)995470000002462353 035 $a(EXLCZ)995470000002462353 100 $a20160513d2005 ua 0 101 0 $aeng 135 $aurmn||||||||| 181 $2rdacontent 182 $2rdamedia 183 $2rdacarrier 200 10$aFederal efforts to address applicable child abuse and sexual abuse reporting requirements for Title X grantees 210 1$aWashington, D.C. :$cDepartment of Health and Human Services, Office of Inspector General,$d2005. 215 $a1 online resource (9, 2 pages) 300 $aTitle from title screen (viewed May 11, 2016). 300 $a"Apr 25 2005." 300 $a"OEI-02-03-00530." 320 $aIncludes bibliographical references. 606 $aChild abuse$xReporting$zUnited States 606 $aChild sexual abuse$xReporting$zUnited States 615 0$aChild abuse$xReporting 615 0$aChild sexual abuse$xReporting 801 0$bGPO 801 1$bGPO 906 $aBOOK 912 $a9910707114903321 996 $aFederal efforts to address applicable child abuse and sexual abuse reporting requirements for Title X grantees$93296815 997 $aUNINA LEADER 02663nam 22006015 450 001 9910483341003321 005 20251204110947.0 010 $a3-030-19634-8 024 7 $a10.1007/978-3-030-19634-9 035 $a(CKB)4100000008280601 035 $a(MiAaPQ)EBC5778381 035 $a(DE-He213)978-3-030-19634-9 035 $a(PPN)24377060X 035 $a(EXLCZ)994100000008280601 100 $a20190521d2019 u| 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aQuantum Game Simulation /$fby Ramon Alonso-Sanz 205 $a1st ed. 2019. 210 1$aCham :$cSpringer International Publishing :$cImprint: Springer,$d2019. 215 $a1 online resource (257 pages) 225 1 $aEmergence, Complexity and Computation,$x2194-7295 ;$v36 300 $aIncludes index. 311 08$a3-030-19633-X 327 $aClassical game theory -- Quantum approach to game theory -- Spatial quantum game simulation -- Unfair contests. 330 $aThis book addresses two disciplines that have traditionally occupied completely different realms: quantum information and computation, and game theory. Helping readers connect these fields, it appeals to a wide audience, including computer scientists, engineers, mathematicians, physicists, biologists or economists. The book is richly illustrated and basic concepts are accessible to readers with basic training in science. As such it is useful for undergraduate students as well as established academicians and researchers. Further, the didactic and tutorial-like style makes it ideal supplementary reading for courses on quantum information and computation, game theory, cellular automata and simulation. 410 0$aEmergence, Complexity and Computation,$x2194-7295 ;$v36 606 $aComputational intelligence 606 $aEngineering mathematics 606 $aQuantum physics 606 $aGame theory 606 $aComputational Intelligence 606 $aEngineering Mathematics 606 $aQuantum Physics 606 $aGame Theory 615 0$aComputational intelligence. 615 0$aEngineering mathematics. 615 0$aQuantum physics. 615 0$aGame theory. 615 14$aComputational Intelligence. 615 24$aEngineering Mathematics. 615 24$aQuantum Physics. 615 24$aGame Theory. 676 $a519.3 676 $a519.3 700 $aAlonso-Sanz$b Ramon$4aut$4http://id.loc.gov/vocabulary/relators/aut$01159809 906 $aBOOK 912 $a9910483341003321 996 $aQuantum Game Simulation$92852254 997 $aUNINA