LEADER 04340nam 22006495 450 001 9910483319503321 005 20200630104554.0 010 $a3-658-28619-9 024 7 $a10.1007/978-3-658-28619-4 035 $a(CKB)4100000011219411 035 $a(MiAaPQ)EBC6186843 035 $a(DE-He213)978-3-658-28619-4 035 $a(EXLCZ)994100000011219411 100 $a20200428d2020 u| 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aPlayful Participatory Practices $eTheoretical and Methodological Reflections /$fedited by Pablo Abend, Benjamin Beil, Vanessa Ossa 205 $a1st ed. 2020. 210 1$aWiesbaden :$cSpringer Fachmedien Wiesbaden :$cImprint: Springer VS,$d2020. 215 $a1 online resource (v, 161 pages) $cillustrations 225 1 $aPerspektiven der Game Studies,$x2524-3241 311 $a3-658-28618-0 320 $aIncludes bibliographical references. 327 $aIntroduction: Playful Participatory Practices -- Institutions in Play: Practices of Legitimation in Games -- Intrinsic Research ? a Practice-Based Approach to Computer Game Modding -- Editor Games: Digital Construction Kits at the Beginning and End of a Participatory Gaming Culture -- Ecologies of Friends: Boy Masters of Craft, Live-Streaming, and Pockets of Others -- Modding the Stage -- Digging Deep ? Mud as Medium. Playful Encounters with the Soil -- Expanded Game Art and Neurointerfaces as Means of Produsage -- On Action. 330 $aThe volume addresses the matter of participatory media practices as playful appropriations within current digital media culture and artistic research. The aim is to explore and trace the shifting boundaries between media production and media use, and to develop concepts and methodologies that work within participatory media cultures. Therefore the articles explore and establish nuanced approaches to the oftentimes playful practices associated with the appropriation of technology. Contents Playful Participatory Practices.- Institutions in Play: Practices of Legitimation in Games.- Intrinsic Research: a Practice-Based Approach to Computer Game Modding.- Editor Games: Digital Construction Kits at the Beginning and End of a Participatory Gaming Culture.- Ecologies of Friends: Boy Masters of Craft, Live-Streaming, and Pockets of Others.- Modding the Stage.- Digging Deep - Mud as Medium: Playful Encounters with the Soil.- Expanded Game Art and Neurointerfaces as Means of Produsage.- On Action Target Groups Lecturers and students in the fields of media and communications studies The Editors Dr. Pablo Abend works at the Graduate School Locating Media at the University of Siegen. Benjamin Beil is Professor of Media Studies & Digital Culture at the Department of Media Culture & Theatre at the University of Cologne. Vanessa Ossa is a research associate at the Collaborative Research Center 923 "Threatened Order - Societies Under Stress" at the University of Tübingen. 410 0$aPerspektiven der Game Studies,$x2524-3241 606 $aPopular Culture 606 $aMass media 606 $aCommunication 606 $aSociology 606 $aPopular Culture $3https://scigraph.springernature.com/ontologies/product-market-codes/411170 606 $aMedia Sociology$3https://scigraph.springernature.com/ontologies/product-market-codes/X22110 606 $aMedia Research$3https://scigraph.springernature.com/ontologies/product-market-codes/X29000 608 $aInformational works.$2fast 608 $aInformational works.$2lcgft 608 $aDocuments d'information.$2rvmgf 615 0$aPopular Culture. 615 0$aMass media. 615 0$aCommunication. 615 0$aSociology. 615 14$aPopular Culture . 615 24$aMedia Sociology. 615 24$aMedia Research. 676 $a793.01 702 $aAbend$b Pablo$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aBeil$b Benjamin$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aOssa$b Vanessa$4edt$4http://id.loc.gov/vocabulary/relators/edt 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910483319503321 996 $aPlayful Participatory Practices$92056986 997 $aUNINA