LEADER 04519nam 22006015 450 001 9910483239703321 005 20251230060852.0 010 $a3-030-68198-X 024 7 $a10.1007/978-3-030-68198-2 035 $a(CKB)4100000011797569 035 $a(MiAaPQ)EBC6515587 035 $a(Au-PeEL)EBL6515587 035 $a(OCoLC)1244118112 035 $a(PPN)254721885 035 $a(BIP)79438984 035 $a(BIP)78653544 035 $a(DE-He213)978-3-030-68198-2 035 $a(EXLCZ)994100000011797569 100 $a20210311d2021 u| 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aEducating Engineers for Future Industrial Revolutions $eProceedings of the 23rd International Conference on Interactive Collaborative Learning (ICL2020), Volume 1 /$fedited by Michael E. Auer, Tiia Rüütmann 205 $a1st ed. 2021. 210 1$aCham :$cSpringer International Publishing :$cImprint: Springer,$d2021. 215 $a1 online resource (xx, 808 pages) $cillustrations 225 1 $aAdvances in Intelligent Systems and Computing,$x2194-5365 ;$v1328 311 08$a3-030-68197-1 320 $aIncludes bibliographical references and index. 327 $aCross-disciplinary Remote Course For Mixed Group Of Students And Professionals -- Realization Of Elite Education At Engineering Higher Education Institution -- Innovative Common Study Block Framework for joined collaborative curriculums development -- Optimizing Experimental Science Learning Outcomes Through the Inquiry Based Method and Team Making Using a Sociometric Software Tool -- The Lessons of Forced Distance Learning: Software Engineering Approach in the Gap of Generations of Educational Software -- The EPUM Platform: A Novel Collaboration Paradigm -- The MopBot Cleaning Robot ? An EPS@ISEP 2020 Project -- Case Study in Experiential Learning - From Chaos to Order: Sensemaking With the Interactive Timeline Tool in Architecture and Civil Engineering Studies -- Re?ection Assignment as a Tool to Support Students? Metacognitive Awareness in the Context of Computer-Supported Collaborative Learning -- Smart Bicycle Probe ? an EPS@ISEP 2020 Project -- Using Gitlab Interactions To Predict Student Success When Working As Part Of A Team. 330 $aThis book contains papers in the fields of collaborative learning, new learning models and applications, project-based learning, game-based education, educational virtual environments, computer-aided language learning (CALL) and teaching best practices. We are currently witnessing a significant transformation in the development of education and especially post-secondary education. To face these challenges, higher education has to find innovative ways to quickly respond to these new needs. There is also pressure by the new situation in regard to the Covid pandemic. These were the aims connected with the 23rd International Conference on Interactive Collaborative Learning (ICL2020), which was held online by University of Technology Tallinn, Estonia from 23 to 25 September 2020. Since its beginning in 1998, this conference is devoted to new approaches in learning with a focus on collaborative learning. Nowadays the ICL conferences are a forum of the exchange of relevant trends and research results as well as the presentation of practical experiences in Learning and Engineering Pedagogy. In this way, we try to bridge the gap between ?pure? scientific research and the everyday work of educators. Interested readership includes policymakers, academics, educators, researchers in pedagogy and learning theory, school teachers, learning industry, further and continuing education lecturers, etc. 410 0$aAdvances in Intelligent Systems and Computing,$x2194-5365 ;$v1328 606 $aComputational intelligence 606 $aEducation$xData processing 606 $aComputational Intelligence 606 $aComputers and Education 615 0$aComputational intelligence. 615 0$aEducation$xData processing. 615 14$aComputational Intelligence. 615 24$aComputers and Education. 676 $a607.1 676 $a607.11 702 $aAuer$b Michael E.$f1948- 702 $aRu?u?tmann$b Tiia 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910483239703321 996 $aEducating engineers for future industrial revolutions$91902272 997 $aUNINA