LEADER 05494nam 22006615 450 001 9910483128103321 005 20200707013948.0 010 $a3-642-37919-2 024 7 $a10.1007/978-3-642-37919-2 035 $a(CKB)3280000000007614 035 $a(DE-He213)978-3-642-37919-2 035 $a(SSID)ssj0000904611 035 $a(PQKBManifestationID)11480479 035 $a(PQKBTitleCode)TC0000904611 035 $a(PQKBWorkID)10924086 035 $a(PQKB)10468310 035 $a(MiAaPQ)EBC3092976 035 $a(PPN)169140687 035 $a(EXLCZ)993280000000007614 100 $a20130405d2013 u| 0 101 0 $aeng 135 $aurnn#008mamaa 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aTransactions on Edutainment X /$fedited by Zhigeng Pan, Adrian David Cheok, Wolfgang Mueller, Ido Iurgel, Paolo Petta, Bodo Urban 205 $a1st ed. 2013. 210 1$aBerlin, Heidelberg :$cSpringer Berlin Heidelberg :$cImprint: Springer,$d2013. 215 $a1 online resource (XII, 269 p. 96 illus.) 225 1 $aTransactions on Edutainment,$x1867-7207 ;$v7775 300 $aBibliographic Level Mode of Issuance: Monograph 311 $a3-642-37918-4 327 $aInteractive Digital Storytelling ? Theory -- Authoring for Engagement in Plot-Based Interactive Dramatic Experiences for Learning -- First Steps towards a Unified Theory for Interactive Digital Narrative -- Interactive Digital Storytelling ? Technology -- Contextual Affect Modeling and Detection in Interactive Text-Based Dramatic Improvisation -- A Methodology to Validate Interactive Storytelling Scenarios in Linear Logic -- Interactive Digital Storytelling ? Case Studies -- Digital Storytelling and Educational Benefits: Evidences from a Large-Scale Project -- Collecting Aboriginal Stories for Education through Immersion -- Narrative Threads: A Tool to Support Young People in Creating Their Own Narrative-Based Computer Games -- UpStage: An Online Tool for Real-Time Storytelling -- eLBa 2011 ? Technology and Applications -- Comprehensive Blended Learning Concept for Teaching Micro Controller Technology Utilising HomeLab Kits and Remote Labs in a Virtual Web Environment -- Cooperative and Self-directed Learning with the Learning Scenario VideoLearn: Engineering Education Using Lecture Recordings -- Applying Computer-Aided Intelligent Assessment in the Context of Mathematical Induction -- eLBa 2011 ? Case Studies and Mobile Applications -- Digital Inclusion: Zero to Deuterio Learning and the More Knowing Other -- Human Computation in Mobile Cooperative Learning: A Museum Tour Case Study -- Touching Nametags with NFC Phones: A Playful Approach to Learning to Read -- eLBa 2011 ? Game Based Learning and Social Media -- Learning, Reasoning and Modeling in Social Gaming -- Social Media Communication ? Social Media Used Both as a Learning Content and as a Learning Style. 330 $aThis journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. This special issue consists of two parts: the first one features original research papers on interactive digital storytelling in the applied context of edutainment; the second part contains a selection of revised and expanded best papers from the 4th eLearning Baltics (eLBa 2011) conference. The papers on digital storytelling have been split into sections on theory, technology, and case studies; the eLBA 2011 conference papers deal with technology and applications, case studies and mobile applications, and game-based learning and social media. 410 0$aTransactions on Edutainment,$x1867-7207 ;$v7775 606 $aEducation?Data processing 606 $aUser interfaces (Computer systems) 606 $aPersonal computers 606 $aComputers and Education$3https://scigraph.springernature.com/ontologies/product-market-codes/I24032 606 $aUser Interfaces and Human Computer Interaction$3https://scigraph.springernature.com/ontologies/product-market-codes/I18067 606 $aPersonal Computing$3https://scigraph.springernature.com/ontologies/product-market-codes/I24083 615 0$aEducation?Data processing. 615 0$aUser interfaces (Computer systems). 615 0$aPersonal computers. 615 14$aComputers and Education. 615 24$aUser Interfaces and Human Computer Interaction. 615 24$aPersonal Computing. 676 $a374.26 702 $aPan$b Zhigeng$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aCheok$b Adrian David$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aMueller$b Wolfgang$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aIurgel$b Ido$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aPetta$b Paolo$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aUrban$b Bodo$4edt$4http://id.loc.gov/vocabulary/relators/edt 906 $aBOOK 912 $a9910483128103321 996 $aTransactions on Edutainment X$92830668 997 $aUNINA