LEADER 03562nam 2200517 450 001 9910483099703321 005 20220205110236.0 010 $a1-4842-7020-7 024 7 $a10.1007/978-1-4842-7020-2 035 $a(CKB)5590000000486908 035 $a(DE-He213)978-1-4842-7020-2 035 $a(MiAaPQ)EBC6641056 035 $a(Au-PeEL)EBL6641056 035 $a(OCoLC)1257078818 035 $a(CaSebORM)9781484270202 035 $a(PPN)261526308 035 $a(EXLCZ)995590000000486908 100 $a20220205d2021 uy 0 101 0 $aeng 135 $aurnn|008mamaa 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aUX for XR $euser experience design and strategies for immersive technologies /$fCornel Hillmann 205 $a1st ed. 2021. 210 1$a[Place of publication not identified] :$cApress,$d[2021] 210 4$dİ2021 215 $a1 online resource (XXIV, 255 p. 77 illus., 75 illus. in color.) 225 1 $aDesign Thinking Series 311 $a1-4842-7019-3 327 $aChapter 1: Introduction -- Chapter 2: The History and Future of XR -- Chapter 3: The Rise of UX and How it Drives XR User Adoption -- Chapter 4: UX and experience design: From screen to 3D space -- Chapter 5: Pioneering platforms and UX learnings -- Chapter 6: Practical approaches: UX and XR in the real world. 330 $aExtending traditional digital platforms to the new frontier of extended reality (XR) requires taking into account what best practices, new concepts, and conventions have been established and what learnings can be brought forward from case studies involving industry leaders. By looking at practical examples from the field of handheld AR breakthroughs, virtual reality (VR) success stories and experimental interaction concept of pioneering XR platforms, you'll see how it's possible to map out a framework of user experience (UX) guidelines to close in on opportunities and challenges that lay ahead. This book defines, identifies, and analyzes UX practices for XR environments and reviews the techniques and tools for prototyping and designing XR user interactions. You'll approach the design for experiential state and spatial cognition, using established UX key performance indicators, while taking into account the social dynamics, emotional framework and wider industry context. UX design and strategy for the XR space is a new frontier, so UX for XR focuses on case studies and industry research to illustrate the relationship between UX design and the growth of immersive technologies. Practical examples will demonstrate how you should apply UX design principles using designing interactions in XR by identifying the importance of spaces, senses and storyboarding. You will: Explore the challenges and opportunities of designing for XR See how spatial interaction is revolutionizing human computer interaction Examine sensory input and interaction beyond the screen Work with 3D Interaction Design and build a strong 3D UX Understand VR and AR essentials for emotion-rich user experiences Apply UX research techniques for the XR space. 410 0$aDesign thinking series. 606 $aUser-centered system design 606 $aMixed reality 615 0$aUser-centered system design. 615 0$aMixed reality. 676 $a004.21 700 $aHillmann$b Cornel$0913348 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910483099703321 996 $aUX for XR$92045956 997 $aUNINA