LEADER 06169nam 22007815 450 001 9910483095303321 005 20200705051044.0 010 $a3-319-18425-3 024 7 $a10.1007/978-3-319-18425-8 035 $a(CKB)3710000000410388 035 $a(SSID)ssj0001501456 035 $a(PQKBManifestationID)11896724 035 $a(PQKBTitleCode)TC0001501456 035 $a(PQKBWorkID)11523776 035 $a(PQKB)11089387 035 $a(DE-He213)978-3-319-18425-8 035 $a(MiAaPQ)EBC6296881 035 $a(MiAaPQ)EBC5587244 035 $a(Au-PeEL)EBL5587244 035 $a(OCoLC)909876871 035 $a(PPN)186029594 035 $a(EXLCZ)993710000000410388 100 $a20150429d2015 u| 0 101 0 $aeng 135 $aurnn|008mamaa 181 $ctxt 182 $cc 183 $acr 200 10$aEnd-User Development$b[electronic resource] $e5th International Symposium, IS-EUD 2015, Madrid, Spain, May 26-29, 2015. Proceedings /$fedited by Paloma Díaz, Volkmar Pipek, Carmelo Ardito, Carlos Jensen, Ignacio Aedo, Alexander Boden 205 $a1st ed. 2015. 210 1$aCham :$cSpringer International Publishing :$cImprint: Springer,$d2015. 215 $a1 online resource (XVIII, 304 p. 64 illus.) 225 1 $aProgramming and Software Engineering ;$v9083 300 $aIncludes index. 311 $a3-319-18424-5 327 $aDesigning for End-User Development in the Internet of Things -- Natural Notation for the Domestic Internet of Things -- Engineering the creative co-design of augmented digital experiences with cultural heritage -- A Review of Research Methods in End User Development -- My program, my world: Insights from 1st-person reflective programming in EUD education -- End-User Development in Second Life: Meta-design, Tailoring and Appropriation -- Extreme Co-Design: Prototyping With and By the User for Appropriation of Web-Connected Tags -- Building and using home automation systems: a field study -- FRAMES A Framework for Adaptable Mobile Event-Contingent Self-Report Studies -- Social-QAS: Tailorable Quality Assessment Service for Social Media Content -- Instilling a Culture of Participation: Technology-Related Skills and Attitudes of Aspiring Information Professionals -- Lessons Learned in the Design of Configurable Assistive Technology with Smart Devices -- Analysing How Users Prefer to Model Contextual Event-Action Behaviours in their Smart hones -- Interaction Anticipation: Communicating Impacts of Groupware Configuration Settings to Users -- Involving Children in Design Activities Using the Chi Co Exploratory Co-design Technique -- Face Mashup: Enabling End User Development on Social Networks Data -- Sketch Code an Extensible Code Editor for Crafting Software -- Physical Prototyping of Social Products through End-User Development -- Pervasive Displays in the wild: employing End User Programming in adaption and re-purposing -- Towards a Toolkit for the Rapid Creation of Smart Environments -- Making mashups actionable through elastic design principles -- Assisted Composition of Services on Mobile Devices -- Everyday tools used for Avionics User Modifiable Software automatic generation -- Investigating the Barriers Experienced by Adult End-User Developers when Physical Prototyping -- EMA IDEs: A Challenge for End-User Development -- End User Development System for Adaptive Augmented Environments -- Cultures of Participation in the Digital Age: Coping with Information, Participation and Collaboration Overload -- Searching in a Playful Manner -- IS-EUD 2015 Studio: Exploring End User Programming of Interactive Spaces -- Creating Game-Like Content in Android Devices: The Mokap Hackathon -- Spatial Awareness in Mobile Devices to Compose Data Source: a Utilization Study -- Hands-on actionable mashups -- A Platform for Creating Digital Educational Games as Combinations of Archetypical Games. 330 $aThis book constitutes the refereed proceedings of the 5th International Symposium on End-User Development, IS-EUD 2015, held in Madrid, Spain, in May 2015. The 10 full papers and 13 short papers were presented at the event. Additionally, the volume contains 2 keynote speeches, 3 doctoral consortia papers, 1 workshop paper, and 6 EUD-playground papers. The papers provide a broad overview of the current state of End-User Development research. 410 0$aProgramming and Software Engineering ;$v9083 606 $aSoftware engineering 606 $aUser interfaces (Computer systems) 606 $aComputers and civilization 606 $aApplication software 606 $aSoftware Engineering$3https://scigraph.springernature.com/ontologies/product-market-codes/I14029 606 $aUser Interfaces and Human Computer Interaction$3https://scigraph.springernature.com/ontologies/product-market-codes/I18067 606 $aComputers and Society$3https://scigraph.springernature.com/ontologies/product-market-codes/I24040 606 $aInformation Systems Applications (incl. Internet)$3https://scigraph.springernature.com/ontologies/product-market-codes/I18040 615 0$aSoftware engineering. 615 0$aUser interfaces (Computer systems). 615 0$aComputers and civilization. 615 0$aApplication software. 615 14$aSoftware Engineering. 615 24$aUser Interfaces and Human Computer Interaction. 615 24$aComputers and Society. 615 24$aInformation Systems Applications (incl. Internet). 676 $a650.0285 702 $aDíaz$b Paloma$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aPipek$b Volkmar$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aArdito$b Carmelo$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aJensen$b Carlos$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aAedo$b Ignacio$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aBoden$b Alexander$4edt$4http://id.loc.gov/vocabulary/relators/edt 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910483095303321 996 $aEnd-User Development$9774156 997 $aUNINA