LEADER 03809nam 22006135 450 001 9910483024003321 005 20251202161920.0 010 $a9783030664220 010 $a3030664228 024 7 $a10.1007/978-3-030-66422-0 035 $a(CKB)4100000011946325 035 $a(MiAaPQ)EBC6631368 035 $a(Au-PeEL)EBL6631368 035 $a(OCoLC)1257076155 035 $a(DE-He213)978-3-030-66422-0 035 $a(EXLCZ)994100000011946325 100 $a20210524d2021 u| 0 101 0 $aeng 135 $au||||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aGame History and the Local /$fedited by Melanie Swalwell 205 $a1st ed. 2021. 210 1$aCham :$cSpringer International Publishing :$cImprint: Palgrave Macmillan,$d2021. 215 $a1 online resource (246 pages) 225 1 $aPalgrave Games in Context,$x2731-5037 311 08$a9783030664213 311 08$a303066421X 327 $a1. Introduction: Game history and the local; Melanie Swalwell -- 2. Adventures in Everyday Spaces: Hyperlocal computer games in 1980-1990s Czechoslovakia; Jaroslav ?velch -- 3. ?The Last Cassette? and the Local Chronology of 8-bit Video Games in Poland; Maria B. Garda and Pawe? Grabarczyk -- 4. Swedish Game Development History: The Founders and the social structure; Ulf Sandqvist -- 5. A Place for a Nintendo? Discourse on locale and players? topobiographical identity in the late 1980s and the early 1990s; Jaakko Suominen, Anna Sivula -- 6. On Footwork: Finding the local in American video game history; Laine Nooney -- 7. Bon Voyage: A global tour of local user groups with the Sorcerer of Exidy; Michael Borthwick and Melanie Swalwell -- 8. Cracking Technocultural Memory: Scenes and stories of origin in the PlayStation Portable forensic imaginary; David Murphy -- 9. Indie Games of No Nation: The transnational indie imaginary and the occlusion of national markers; John Vanderhoef -- 10. Video Games Have Never Been Global: Resituating video game localization history; Stephen Mandiberg -- 11. ?Welcoming all gods and embracing all places?: Computer games as constitutively transcendent of the local; Graeme Kirkpatrick -- 12. Heterodoxy in Game History: Toward more ?connected histories?; Melanie Swalwell. 330 $aThis book brings together essays on game history and historiography that reflect on the significance of locality. Game history did not unfold uniformly and the particularities of space and place matter, yet most digital game and software histories are silent with respect to geography. Topics covered include: hyper-local games; temporal anomalies in platform arrival and obsolescence; national videogame workforces; player memories of the places of gameplay; comparative reception studies of a platform; the erasure of cultural markers; the localization of games; and perspectives on the future development of ?local? game history. Chapters 1 and 12 are available open access under a Creative Commons Attribution 4.0 International License via link.springer.com. 410 0$aPalgrave Games in Context,$x2731-5037 606 $aGames 606 $aPopular Culture 606 $aCivilization$xHistory 606 $aGames Studies 606 $aPopular Culture 606 $aCultural History 615 0$aGames. 615 0$aPopular Culture. 615 0$aCivilization$xHistory. 615 14$aGames Studies. 615 24$aPopular Culture. 615 24$aCultural History. 676 $a794.8 676 $a794.809 702 $aSwalwell$b Melanie$f1972- 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910483024003321 996 $aGame History and the Local$91904955 997 $aUNINA