LEADER 06360nam 22006375 450 001 9910482958003321 005 20200919162656.0 010 $a3-319-02264-4 024 7 $a10.1007/978-3-319-02264-2 035 $a(CKB)3710000000202666 035 $a(EBL)1782107 035 $a(OCoLC)884500660 035 $a(SSID)ssj0001296431 035 $a(PQKBManifestationID)11763944 035 $a(PQKBTitleCode)TC0001296431 035 $a(PQKBWorkID)11349103 035 $a(PQKB)10549842 035 $a(MiAaPQ)EBC1782107 035 $a(DE-He213)978-3-319-02264-2 035 $a(PPN)179921290 035 $a(EXLCZ)993710000000202666 100 $a20140717d2014 u| 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$aDigital Systems for Open Access to Formal and Informal Learning /$fedited by Demetrios G. Sampson, Dirk Ifenthaler, J. Michael Spector, Pedro Isaias 205 $a1st ed. 2014. 210 1$aCham :$cSpringer International Publishing :$cImprint: Springer,$d2014. 215 $a1 online resource (346 p.) 300 $aDescription based upon print version of record. 311 $a3-319-02263-6 320 $aIncludes bibliographical references at the end of each chapters and index. 327 $aDigital Systems for Open Access to Formal and Informal Learning -- I. Open Access to Formal and Informal Learning: Theory and Practice -- The Opem Discover Space Portal: A Socially-Powered and Open Ferderated Infrastructure -- The Evolution of University Open Courses in Transforming Learning: Experiences from Mainland China -- Massive Open Online Courses (MOOCs) and Massive Multiplayer Online Games (MMOGs): Synergies and Lessons to be Learned -- Supporting Open Access to Teaching and Learning of People with Disabilities -- Development of Visualization of Learning Outcomes Using Curriculum Mapping -- Assessing Student Learning Online -- Theorizing Why in Digital Learning -- II. Open Access to Formal and Informal Learning: Methods and Technologies -- Mobile Language Learners as Social Networkers -- A Mobile Location-Based SItuation Learning Frameworkf for Supporting Critical Thinking: A Requirements Analysis Study -- Developing Technological and Pedagogical Affordances to Support Collaborative Inquiry Science Processes -- Learning in or with Games? -- Digital Game-Based Learning in the Context of School Entrepreneurship Education: Proposing a Framework for Evaluating the Effectiveness of Digital Games -- Stimulating Learning via Tutoring and Collaborative Simulator Games -- A Methodology for Oraganizing Virtual and Remote Labs -- Creative Collaboration in a 3D Virtual World -- Active Creation of Digital Games as Learning Tools -- Augmented Reality and Learning in Science Museums -- From Teachers' to Schools' ICT Competence Profiles -- I2Flex: The Meeting Point of Web-Based Education and Innovative Leardership in a K-12 International School Setting. 330 $aToday, Digital Systems and Services for Technology Supported Learning and Education are recognized as the key drivers to transform the way that individuals, groups and organizations ?learn? and the way to ?assess learning? in 21st Century. These transformations influence: Objectives - moving from acquiring new ?knowledge? to developing new and relevant ?competences?; Methods ? moving from ?classroom? based teaching to ?context-aware? personalized learning; and Assessment ? moving from ?life-long? degrees and certifications to ?on-demand? and ?in-context? accreditation of qualifications.  Within this context, promoting Open Access to Formal and Informal Learning, is currently a key issue in the public discourse and the global dialogue on Education, including Massive Open Online Courses (MOOCs) and Flipped School Classrooms.     This volume on Digital Systems for Open Access to Formal and Informal Learning contributes to the international dialogue between researchers, technologists, practitioners and policy makers in Technology Supported Education and Learning.  It addresses emerging issues related with both theory and practice, as well as, methods and technologies that can support Open Access to Formal and Informal Learning.  In the twenty chapters contributed by international experts who are actively shaping the future of Educational Technology around the world, topics such as: -          The evolution of University Open Courses in Transforming Learning -          Supporting Open Access to Teaching and Learning of People with Disabilities -          Assessing Student Learning in Online Courses -          Digital Game-based Learning for School Education -          Open Access to Virtual and Remote Labs for STEM Education -          Teachers? and Schools? ICT Competence Profiling -          Web-Based Education and Innovative Leadership in a K-12 International School Setting are presented.   An in-depth blueprint of the promise, potential, and imminent future of the field, Digital Systems for Open Access to Formal and Informal Learning is necessary reading for researchers and practitioners, as well as, undergraduate and postgraduate students, in educational technology. 606 $aEducational technology 606 $aEducation?Data processing 606 $aEducational Technology$3https://scigraph.springernature.com/ontologies/product-market-codes/O21000 606 $aComputers and Education$3https://scigraph.springernature.com/ontologies/product-market-codes/I24032 615 0$aEducational technology. 615 0$aEducation?Data processing. 615 14$aEducational Technology. 615 24$aComputers and Education. 676 $a370 676 $a371.33 676 $a371.334 676 $a374.26 702 $aSampson$b Demetrios G$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aIfenthaler$b Dirk$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aSpector$b J. Michael$4edt$4http://id.loc.gov/vocabulary/relators/edt 702 $aIsaias$b Pedro$4edt$4http://id.loc.gov/vocabulary/relators/edt 906 $aBOOK 912 $a9910482958003321 996 $aDigital Systems for Open Access to Formal and Informal Learning$92848875 997 $aUNINA