LEADER 01798oam 2200433 450 001 9910481957403321 005 20221007155746.0 010 $a981-15-9724-3 035 $a(CKB)4100000011751956 035 $a(MiAaPQ)EBC6473592 035 $a(PPN)253857279 035 $a(EXLCZ)994100000011751956 100 $a20210630d2021 uy 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 00$aDigital entertainment $ethe next evolution in service sector /$feditors, Subhankar Das, Saikat Gochhait 210 1$aSingapore :$cPalgrave Macmillan,$d[2021] 210 4$dİ2021 215 $a1 online resource (265 pages) $cillustrations 300 $aIncludes index. 311 1 $a981-15-9723-5 330 $aThis book presents a clear constructive representation for policy framework, effect, and integrities of various platforms that are vocal about digital entertainment. It provides a holistic representation of all the platforms, whether they are application based or AI based or web portal based. Digital Entertainment incorporates Internet-based gaming, remote gaming, online applications for TV, music, and films fans, and types of consumer-to-consumer (C2C) stimulation that includes humanPC or humanhuman or humanmobile collaboration through the Internet (or remote). 606 $aComputer games 606 $aInternet entertainment 615 0$aComputer games. 615 0$aInternet entertainment. 676 $a780 702 $aGochhait$b Saikat$f1974- 702 $aDas$b Subhankar$f1981- 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bUtOrBLW 906 $aBOOK 912 $a9910481957403321 996 $aDigital entertainment$92846749 997 $aUNINA