LEADER 05406nam 2200673Ia 450 001 9910481014103321 005 20210622152244.0 010 $a1-281-09996-1 010 $a9786611099961 010 $a0-08-055678-7 035 $a(CKB)1000000000399782 035 $a(EBL)330086 035 $a(OCoLC)476128360 035 $a(SSID)ssj0000228285 035 $a(PQKBManifestationID)12058923 035 $a(PQKBTitleCode)TC0000228285 035 $a(PQKBWorkID)10148546 035 $a(PQKB)11485152 035 $a(MiAaPQ)EBC330086 035 $a(EXLCZ)991000000000399782 100 $a20070820d2008 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 00$aProduct experience$b[electronic resource] /$feditors, Hendrik N.J. Schifferstein & Paul Hekkert 210 $aAmsterdam ;$aBoston $cElsevier Science$d2008 215 $a1 online resource (687 p.) 300 $aDescription based upon print version of record. 311 $a0-08-045089-X 320 $aIncludes bibliographical references and index. 327 $aFront Cover; Product Experience; Copyright Page; CONTENTS; PREFACE; LIST OF CONTRIBUTORS; Introducing Product Experience; PART I: FROM THE HUMAN PERSPECTIVE; Section 1: A senses; Chapter 1. On the visual appearance of objects; 1. On visual appearance; 2. The physical world; 3. Object appearance; 4. Perception; 5. Conclusion; Chapter 2. The tactual experience of objects; 1. Introduction; 2. The meaning of touch; 3. Tactual interaction; 4. Tactual properties of objects; 5. Tactual sensations: Being touched by objects; 6. The body language of objects 327 $a7. The feelings involved in tactual experience8. Educating the tactual senses; 9. Future developments; Chapter 3. The experience of product sounds; 1. Whether to be silent; 2. The domain of product sounds; 3. Spectral and temporal structure of sounds; 4. Product sounds; 5. Process of auditory perception; 6. Designing the experience of consequential product sounds; 7. Conclusion; Chapter 4. Taste, smell and chemesthesis in product experience; 1. Introduction; 2. Taste; 3. Taste: Basic phenomena of taste experience; 4. Smell; 5. Smell: Basic phenomena of experience; 6. Chemesthesis 327 $a7. Measuring chemosensory product experience8. Context, information and expectations in chemosensory and product experience; 9. Age, gender, cultural and social factors in chemosensory and product experience; 10. Conclusion; Chapter 5. Multisensory product experience; 1. Introduction; 2. Comparing the different sensory modalities; 3. Sensory imagery; 4. Attention switching between the senses; 5. Cross-modal correspondences; 6. Interactions between various sensory domains; 7. Sensory (in)congruity; 8. Sensory dominance; 9. Conclusions and directions for future research 327 $aSection B: Capacities and skillsChapter 6. Human capability and product design; 1. Introduction; 2. User characteristics; 3. Product design; 4. Vision; 5. Hearing; 6. Intellectual functioning; 7. Communication; 8. Locomotion; 9. Reach and stretch; 10. Dexterity; 11. Summary; Chapter 7. Connecting design with cognition at work; 1. Introduction; 2. Design and cognition at work: Impaired or unimpaired micro-cognition; 3. Design and cognition at work: Expanding the impact of macro-cognition; 4. Contrasting micro- and macro-cognitive viewpoints; 5. Macro-cognition and expansive adaptations 327 $a6. Inventing the future of cognition at workChapter 8. Designing for expertise; 1. Introduction; 2. Perspectives on expertise; 3. Innovation and the eminent level of expertise; 4. The implications of differences in user expertise for product design; 5. Summary and conclusion; PART II: FROM THE INTERACTION PERSPECTIVE; Chapter 9. Holistic perspectives on the design of experience; 1. Introduction; 2. Personal meanings of design products; 3. Application; Section A: The aesthetic experience; Chapter 10. Product aesthetics; 1. Introduction; 2. Organizational properties; 3. Meaningful properties 327 $a4. Universal aesthetic principles 330 $aThe book brings together research that investigates how people experience products: durable, non-durable, or virtual. In contrast to other books, the present book takes a very broad, possibly all-inclusive perspective, on how people experience products. It thereby bridges gaps between several areas within psychology (e.g. perception, cognition, emotion) and links these areas to more applied areas of science, such as product design, human-computer interaction and marketing.The field of product experience research will include some of the research from four areas: Arts, Ergonomics, Techn 606 $aConsumers' preferences 606 $aBrand choice$xPsychological aspects 606 $aConsumer behavior 606 $aNew products 608 $aElectronic books. 615 0$aConsumers' preferences. 615 0$aBrand choice$xPsychological aspects. 615 0$aConsumer behavior. 615 0$aNew products. 676 $a658.8342 676 $a658.8343 701 $aSchifferstein$b H$g(Hendrik),$f1964-$0963698 701 $aHekkert$b Paul$0963699 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910481014103321 996 $aProduct experience$92185008 997 $aUNINA LEADER 04976nam 22005895 450 001 9910413446603321 005 20251225182004.0 010 $a3-030-52306-3 024 7 $a10.1007/978-3-030-52306-0 035 $a(CKB)4100000011343288 035 $a(DE-He213)978-3-030-52306-0 035 $a(MiAaPQ)EBC6268622 035 $a(PPN)26030378X 035 $a(MiAaPQ)EBC6264988 035 $a(EXLCZ)994100000011343288 100 $a20200706d2020 u| 0 101 0 $aeng 135 $aurnn|008mamaa 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aBusiness Modeling and Software Design $e10th International Symposium, BMSD 2020, Berlin, Germany, July 6-8, 2020, Proceedings /$fedited by Boris Shishkov 205 $a1st ed. 2020. 210 1$aCham :$cSpringer International Publishing :$cImprint: Springer,$d2020. 215 $a1 online resource (XXIII, 395 p. 264 illus., 97 illus. in color.) 225 1 $aLecture Notes in Business Information Processing,$x1865-1356 ;$v391 311 08$a3-030-52305-5 327 $aFULL PAPERS -- Organisations: Large Worlds or Small Worlds? -- Process Reference Models: Accelerator for Digital Transformation -- Making Enterprise Information Systems Resilient against Disruptive Events: A Conceptual View -- A Reference Model for a Service Level Agreement, In domain of Information Sharing Services -- Graph-based Multi-Criteria Optimization for Business Processes -- Design Optimization of IoT Models: Structured Safety and Security Flaw Identification -- From Business Modeling to Software Design -- Business Process Model Driven Approach for Automatic Use Case Model Generation -- Integrated Process Model for Systems Product Line Engineering of Physical Protection Systems -- From Adaptive Business Processes to Orchestrated Microflows -- Model-Driven ML-Ops for Intelligent Enterprise Applications: Vision, Approaches and Challenges -- Managing Human and Artificial Knowledge Bearers, The Creation of a Symbiotic Knowledge Management Approach -- Adaptable Knowledge-Driven Information Systems Improving Knowledge Transfers, Design of Context-Sensitive, AR-Enabled Furniture Assemblies -- VR-EAT: Visualization of Enterprise Architecture Tool Diagrams in Virtual Reality -- Understanding the Augmented and Virtual Reality Business Ecosystem: An eł-value Approach -- SHORT PAPERS -- Business Model Dependencies: Towards Conceptualizing Dependencies for Extending Modeling Languages for Business Models -- Concepts for Comparison in Models to Support Decision Making -- Model-based Hypothesis Engineering for Supporting Adaptation to Uncertain Customer Needs -- An Agent-Oriented Methodology for Business Process Management -- Declarative Semantics of Actions and Instructions -- Bridging the Gap between Business and Technical Infrastructures of Enterprise Information Systems: Addressing the ?Vertical Fit? Problems -- IoT System Design of a V2X Application -- Stakeholder Tensions in Decision-making for Opening Government Data -- Automated System for Monitoring of Educational Processes: Collection, Management, and Modeling of Data -- Exploration of Data Analytics for Ground Segment in Space Systems. . 330 $aThis book constitutes the refereed proceedings of the 10th International Symposium on Business Modeling and Software Design, BMSD 2020, which took place in Berlin, Germany, in July 2020. BMSD is a leading international forum that brings together researchers and practitioners interested in business modeling and its relation to software design. Particular areas of interest are: Business Processes and Enterprise Engineering; Business Models and Requirements; Business Models and Services; Business Models and Software; Information Systems Architectures and Paradigms; Data Aspects in Business Modeling and Software Development; Blockchain-Based Business Models and Information Systems; IoT and Implications for Enterprise Information Systems. 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