LEADER 05616nam 22006135 450 001 9910480973603321 005 20200919070346.0 010 $a94-017-0793-6 024 7 $a10.1007/978-94-017-0793-0 035 $a(CKB)2660000000029481 035 $a(SSID)ssj0000898731 035 $a(PQKBManifestationID)11490547 035 $a(PQKBTitleCode)TC0000898731 035 $a(PQKBWorkID)10920274 035 $a(PQKB)10746236 035 $a(DE-He213)978-94-017-0793-0 035 $a(MiAaPQ)EBC4712432 035 $a(EXLCZ)992660000000029481 100 $a20130321d1994 u| 0 101 0 $aeng 135 $aurnn|008mamaa 181 $ctxt 182 $cc 183 $acr 200 10$aArtificial Intelligence and Creativity$b[electronic resource] $eAn Interdisciplinary Approach /$fedited by T. Dartnall 205 $a1st ed. 1994. 210 1$aDordrecht :$cSpringer Netherlands :$cImprint: Springer,$d1994. 215 $a1 online resource (XIV, 458 p.) 225 1 $aStudies in Cognitive Systems,$x0924-0780 ;$v17 300 $aBibliographic Level Mode of Issuance: Monograph 311 $a0-7923-3061-7 311 $a90-481-4457-4 320 $aIncludes bibliographical references at the end of each chapters and indexes. 327 $aPrologue -- Creativity and Computers -- I / Foundational Issues -- Introduction: On Having a Mind of Your Own -- Creativity, Thought and Representational Redescription -- Connectionism and Cognitive Flexibility -- Re-representation and Emergent Information in Three Cases of Problem Solving -- Psychological Issues in Modelling Creativity -- Gödel?s Theorem and Creativity -- Machine Predictability Versus Human Creativity -- II / Creativity and Cognition -- Introduction: Creativity and Cognition -- Tensor Models: A Creative Basis for Memory Retrieval and Analogical Mapping -- Experience-based Creativity -- Creative Proof Planning -- Clues to Creativity -- III / Creativity and Connectionism -- Introduction: Creativity, Connectionism and Guided Walks -- Creativity, Chaos and Artificial Intelligence -- The Evolution of Connectionist Networks -- Why Connectionist Learning Algorithms Need to be More Creative -- IV / Creativity and Design -- Introduction: Creativity and Design -- Computational Models of Creative Design Processes -- A Model of Creative Design Using a Genetic Metaphor -- Lateral Translation in Design -- Creativity, Invention and the Computational Metaphor: Prolegomenon to a Case Study -- V / Human Creativity Enhancement -- Introduction: Computer-based Systems that Support Creativity -- Cybernetic Serendipity Revisited -- Amplifying Designers? Creativity with Domain-Oriented Design Environments -- Creativity in Social Sciences: the Computer Enhancement of Qualitative Data Analysis -- Cognitive Support and the Rhythm of Design -- Epilogue -- How Could a Copycat ever be Creative? -- Index of Names -- Index of Subjects. 330 $aCreativity is one of the least understood aspects of intelligence and is often seen as `intuitive' and not susceptible to rational enquiry. Recently, however, there has been a resurgence of interest in the area, principally in artificial intelligence and cognitive science, but also in psychology, philosophy, computer science, logic, mathematics, sociology, and architecture and design. This volume brings this work together and provides an overview of this rapidly developing field. It addresses a range of issues. Can computers be creative? Can they help us to understand human creativity? How can artificial intelligence (AI) enhance human creativity? How, in particular, can it contribute to the `sciences of the artificial', such as design? Does the new wave of AI (connectionism, geneticism and artificial life) offer more promise in these areas than classical, symbol-handling AI? What would the implications be for AI and cognitive science if computers could not be creative? These issues are explored in five interrelated parts, each of which is introducted and explained by a leading figure in the field. - Prologue (Margaret Boden) - Part I: Foundational Issues (Terry Dartnall) - Part II: Creativity and Cognition (Graeme S. Halford and Robert Levinson) - Part III: Creativity and Connectionism (Chris Thornton) - Part IV: Creativity and Design (John Gero) - Part V: Human Creativity Enhancement (Ernest Edmonds) - Epilogue (Douglas Hofstadter) For researchers in AI, cognitive science, computer science, philosophy, psychology, mathematics, logic, sociology, and architecture and design; and anyone interested in the rapidly growing field of artificial intelligence and creativity. 410 0$aStudies in Cognitive Systems,$x0924-0780 ;$v17 606 $aCognitive psychology 606 $aPhilosophy of mind 606 $aComputational linguistics 606 $aCognitive Psychology$3https://scigraph.springernature.com/ontologies/product-market-codes/Y20060 606 $aPhilosophy of Mind$3https://scigraph.springernature.com/ontologies/product-market-codes/E31000 606 $aComputational Linguistics$3https://scigraph.springernature.com/ontologies/product-market-codes/N22000 615 0$aCognitive psychology. 615 0$aPhilosophy of mind. 615 0$aComputational linguistics. 615 14$aCognitive Psychology. 615 24$aPhilosophy of Mind. 615 24$aComputational Linguistics. 676 $a153 702 $aDartnall$b T$4edt$4http://id.loc.gov/vocabulary/relators/edt 906 $aBOOK 912 $a9910480973603321 996 $aArtificial Intelligence and Creativity$92142274 997 $aUNINA