LEADER 01741oam 22004574a 450 001 9910480847703321 005 20180511030003.0 010 $a1-906897-67-0 035 $a(CKB)4100000004818486 035 $a(OCoLC)1034582436 035 $a(MdBmJHUP)muse66525 035 $a(MiAaPQ)EBC5382569 035 $a(PPN)234149108 035 $a(EXLCZ)994100000004818486 100 $a20170912d2018 uy 0 101 0 $aeng 135 $aur|||||||nn|n 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aFuture Gaming$eCreative Interventions in Video Game Culture /$fPaolo Ruffino 210 1$aCambridge, MA :$cGoldsmiths Press,$d[2018] 210 3$aBaltimore, Md. :$cProject MUSE, $d2018 210 4$dİ[2018] 215 $a1 online resource 311 $a1-906897-55-7 320 $aIncludes bibliographical references and index. 327 $aIntroduction : creative game studies -- Life after gamification : how I broke up with Nike+ FuelBand -- Independent gaming : take care of your own video game -- They leak! : hacking PlayStation (as a) network -- A history of boxes : game archaeology and the burial of E.T. the Extra-Terrestrial -- GamerGate : becoming parasites to gaming -- Conclusion : at the time of writing. 606 $aVideo games$xMoral and ethical aspects 606 $aVideo games$xSocial aspects 608 $aElectronic books. 615 0$aVideo games$xMoral and ethical aspects. 615 0$aVideo games$xSocial aspects. 676 $a794.8 700 $aRuffino$b Paolo$01030273 801 0$bMdBmJHUP 801 1$bMdBmJHUP 906 $aBOOK 912 $a9910480847703321 996 $aFuture Gaming$92447090 997 $aUNINA