LEADER 03927nam 2200601 450 001 9910479948903321 005 20170822145244.0 010 $a1-4522-9576-X 010 $a1-4522-9858-0 035 $a(CKB)3710000000456705 035 $a(EBL)1650027 035 $a(OCoLC)915344251 035 $a(SSID)ssj0001530834 035 $a(PQKBManifestationID)12537138 035 $a(PQKBTitleCode)TC0001530834 035 $a(PQKBWorkID)11530022 035 $a(PQKB)11783558 035 $a(MiAaPQ)EBC1994187 035 $a(EXLCZ)993710000000456705 100 $a20150820h20092009 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$aInteractive learning experiences, Grades 6-12 $eincreasing student engagement and learning /$fDavid Smokler 205 $aSecond edition. 210 1$aThousand Oaks, California :$cCorwin Press,$d2009. 210 4$dİ2009 215 $a1 online resource (169 p.) 300 $aDescription based upon print version of record. 311 $a1-4129-6336-2 311 $a1-4129-6335-4 320 $aIncludes bibliographical references and index. 327 $aCover; Contents; Preface; Acknowledgments; About the Author; Chapter 1 - Why Create an Experience?; What is an Experience?; So Who Has Time for Experiences in the Classroom?; Brain-Compatible Learning; The Power of Reflection; Reflection Questions for Teachers; Chapter 2 - How to Create an Experience; Preparing a Classroom Environment Conducive to Experiences; Strategies for Creating Experiences; Putting It all Together-Creating Your Own Experiences; Other Ideas for Experiences; Reflection Questions for Teachers; Chapter 3 - How DoYou Assess an Experience? 327 $aTraditional Versus Authentic AssessmentReflection as Formative Assessment; Aligning Your Experiences to Standards; Why Standards-Based?; Reflection as Summative Assessment; Other Considerations; Reflection Questions for Teachers; Chapter 4 - Sample Experiences; Rapport-Building Activity: Guess Who Had This for Dinner; Rapport-Building Activity: Eliminator; Rapport-Building Activity: Morning Move-Around; Rapport-Building Activity: The Wave; Rapport-Building Activity: Two Truths and a Lie; Rapport-Building Activity: The Name Game; Rapport-Building Activity: Thumper 327 $aRapport-Building Activity: Old-Fashioned Sing-DownExperience: Musical Moment; Experience: The Reveal; Experience: Debate Shift-Around; Narrative: Save the Princess; Narrative: Counter-Terrorism; Experience: The Arrest; Experience: Shelter; Experience: The Scream; Experience: The Fire; Simulation Game: Power; Simulation Game: Island Survival; Simulation Game: The Salesperson; Simulation Game: Witch Hunt; Simulation Game: The Farm; Narrative: Crime Lab; Narrative: Roller Coaster Designer; Making Experiences Work for You; Resource A. Reproducible Handouts; Song Reflection Report 327 $aSave the PrincessCounter-Terrorism; The Scream; Power; Island Survival; The Salesperson; The Farm Game; Crime Scene Lab Report; Resource B. Additional Resources; Brain-Based Learning Fun Kit; Web Sites about Brain-Based Learning; Web Sites about Simulation Games; References; Index 330 $aDiscover how to engage teenagers in course content using this resource's updated research, new sample activities, and tips for designing and evaluating interactive learning experiences. 606 $aEducation, Secondary$xCurricula 606 $aSimulation games in education 608 $aElectronic books. 615 0$aEducation, Secondary$xCurricula. 615 0$aSimulation games in education. 676 $a373.1102 700 $aSmokler$b David$f1974-$0972117 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910479948903321 996 $aInteractive learning experiences, Grades 6-12$92210214 997 $aUNINA