LEADER 02036nam 2200505 450 001 9910476950003321 005 20221225170933.0 010 $a1-00-318137-6 010 $a1-000-40795-0 024 7 $a10.1201/9781003181378 035 $a(CKB)5470000000566799 035 $a(NjHacI)995470000000566799 035 $a(oapen)https://directory.doabooks.org/handle/20.500.12854/70094 035 $a(MiAaPQ)EBC7244797 035 $a(Au-PeEL)EBL7244797 035 $a(EXLCZ)995470000000566799 100 $a20221225d2021 uy 0 101 0 $aeng 135 $aur||||||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aDeveloping graphics frameworks with Python and OpenGL /$fLee Stemkoski, Michael Pascale 210 $cTaylor & Francis$d2021 210 1$aBoca Raton :$cCRC Press,$d2021. 215 $a1 online resource (ix, 334 pages) $cillustrations 311 $a0-367-72180-5 311 $a1-003-18137-6 327 $aIntroduction to computer graphics -- Introduction to Pygame and OpenGL -- Matrix algebra and transformations -- A scene graph framework -- Textures -- Light and shadow. 330 $aDeveloping Graphics Frameworks with Python and OpenGL shows you how to create software for rendering complete three-dimensional scenes. The authors explain the foundational theoretical concepts as well as the practical programming techniques that will enable you to create your own animated and interactive computer-generated worlds. 606 $aComputer graphics$xComputer programs 606 $aComputer graphics$vCongresses 610 $arendering 610 $a3D 615 0$aComputer graphics$xComputer programs. 615 0$aComputer graphics 676 $a006.6869 700 $aStemkoski$b Lee$0856558 702 $aPascale$b Michael 801 0$bNjHacI 801 1$bNjHacl 906 $aBOOK 912 $a9910476950003321 996 $aDeveloping graphics frameworks with Python and OpenGL$92995998 997 $aUNINA