LEADER 02676nam 2200457z- 450 001 9910476885103321 005 20231214133420.0 035 $a(CKB)5470000000567106 035 $a(oapen)https://directory.doabooks.org/handle/20.500.12854/63990 035 $a(EXLCZ)995470000000567106 100 $a20202103d2021 |y 0 101 0 $aeng 135 $aurmn|---annan 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aPersuasive Gaming in Context 210 $cAmsterdam University Press$d2021 215 $a1 electronic resource (265 p.) 225 1 $aGames and Play 311 $a94-6372-880-5 330 $aThe rapid developments of new communication technologies have facilitated the popularization of digital games, which has translated into an exponential growth of the game industry in the last decades. The ubiquitous presence of digital games has resulted in an expansion of the applications of these games from mere entertainment purposes to a great variety of serious purposes. In this edited volume, we narrow the scope of attention by focusing on what game theorist Ian Bogost has called "persuasive games", that is, gaming practices that combine the dissemination of information with attempts to engage players in particular attitudes and behaviors. This volume offers a multifaceted reflection on persuasive gaming, that is, on the process of these particular games being played by players. The purpose is to better understand when and how digital games can be used for persuasion, by further exploring persuasive games and some other kinds of persuasive playful interaction as well. The book critically integrates what has been accomplished in separate research traditions to offer a multidisciplinary approach to understanding persuasive gaming that is closely linked to developments in the industry by including the exploration of relevant case studies. 606 $aMedia studies$2bicssc 606 $aSocial, group or collective psychology$2bicssc 606 $aGame theory$2bicssc 610 $aGame, play, persuasion, game design, serious games 615 7$aMedia studies 615 7$aSocial, group or collective psychology 615 7$aGame theory 700 $aDe La Hera$b Teresa$4edt$01286274 702 $aJansz$b Jeroen$4edt 702 $aRaessens$b Joost$4edt 702 $aSchouten$b Ben$4edt 702 $aDe La Hera$b Teresa$4oth 702 $aJansz$b Jeroen$4oth 702 $aRaessens$b Joost$4oth 702 $aSchouten$b Ben$4oth 906 $aBOOK 912 $a9910476885103321 996 $aPersuasive Gaming in Context$93019840 997 $aUNINA