LEADER 04116nam 2200529 450 001 9910467171103321 005 20200520144314.0 035 $a(CKB)4100000000880980 035 $a(OCoLC)1008993520 035 \\$a(Safari)9781787286436 035 $a(MiAaPQ)EBC5100510 035 $a(WaSeSS)IndRDA00088781 035 $a(CaSebORM)9781787286436 035 $a(PPN)219954364 035 $a(Au-PeEL)EBL5100510 035 $a(CaPaEBR)ebr11452115 035 $a(OCoLC)1007069494 035 $a(EXLCZ)994100000000880980 100 $a20171118h20172017 uy 0 101 0 $aeng 135 $aurunu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aAugmented reality for developers $ebuild practical augmented reality applications with Unity, ARCore, ARKit, and Vuforia /$fJonathan Linowes, Krystian Babilinski 205 $a1st edition 210 1$aBirmingham, England ;$aMumbai, [India] :$cPackt,$d2017. 210 4$dİ2017 215 $a1 online resource (1 volume) $cillustrations 300 $aIncludes index. 311 $a1-78728-643-6 311 $a1-78728-804-8 320 $aIncludes bibliographical references and index. 330 $aBuild exciting AR applications on mobile and wearable devices with Unity 3D, Vuforia, ARToolKit, Microsoft Mixed Reality HoloLens, Apple ARKit, and Google ARCore About This Book Create unique AR applications from scratch, from beginning to end, with step-by-step tutorials Use Unity 3D to efficiently create AR apps for Android, iOS, and Windows platforms Use Vuforia, ARTookKit, Windows Mixed Reality, and Apple ARKit to build AR projects for a variety of markets Learn best practices in AR user experience, software design patterns, and 3D graphics Who This Book Is For The ideal target audience for this book is developers who have some experience in mobile development, either Android or iOS. Some broad web development experience would also be beneficial. What You Will Learn Build Augmented Reality applications through a step-by-step, tutorial-style project approach Use the Unity 3D game engine with the Vuforia AR platform, open source ARToolKit, Microsoft's Mixed Reality Toolkit, Apple ARKit, and Google ARCore, via the C# programming language Implement practical demo applications of AR including education, games, business marketing, and industrial training Employ a variety of AR recognition modes, including target images, markers, objects, and spatial mapping Target a variety of AR devices including phones, tablets, and wearable smartglasses, for Android, iOS, and Windows HoloLens Develop expertise with Unity 3D graphics, UIs, physics, and event systems Explore and utilize AR best practices and software design patterns In Detail Augmented Reality brings with it a set of challenges that are unseen and unheard of for traditional web and mobile developers. This book is your gateway to Augmented Reality development - not a theoretical showpiece for your bookshelf, but a handbook you will keep by your desk while coding and architecting your first AR app and for years to come. The book opens with an introduction to Augmented Reality, including markets, technologies, and development tools. You will begin by setting up your development machine for Android, iOS, and Windows development, learning the basics of using Unity and the Vuforia AR platform as well as the open source ARToolKit and Microsoft Mixed Reality Toolkit. You will also receive an introduction to Apple's ARKit and Google's ARCore! You will then focus on building AR applications, exploring a variety of recognition targeting methods. You will go through multiple complete projects illustrating ... 606 $aAugmented reality 608 $aElectronic books. 615 0$aAugmented reality. 676 $a006.8 700 $aLinowes$b Jonathan$0864090 702 $aBabilinski$b Krystian 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910467171103321 996 $aAugmented reality for developers$91928729 997 $aUNINA