LEADER 03687nam 2200565 450 001 9910466365003321 005 20200520144314.0 010 $a3-11-046913-8 010 $a3-11-046917-0 024 7 $a10.1515/9783110469134 035 $a(CKB)3800000000210473 035 $a(MiAaPQ)EBC4895026 035 $a(DE-B1597)462887 035 $a(OCoLC)999354291 035 $a(DE-B1597)9783110469134 035 $a(Au-PeEL)EBL4895026 035 $a(CaPaEBR)ebr11405459 035 $a(OCoLC)993066574 035 $a(EXLCZ)993800000000210473 100 $a20170728h20172017 uy 0 101 0 $ager 135 $aurcnu|||||||| 181 $2rdacontent 182 $2rdamedia 183 $2rdacarrier 200 10$aPhysik fur das Lehramt$hBand 1$iMechanik und Warmelehre /$fHermann Nienhaus 210 1$aBerlin, [Germany] ;$aBoston, [Massachusetts] :$cDe Gruyter,$d2017. 215 $a1 online resource (288 pages) $cillustrations (some color) 225 1 $aDe Gruyter Studium 311 $a3-11-046912-X 320 $aIncludes bibliographical references at the end of each chapters and index. 327 $tFrontmatter -- $tVorwort -- $tInhalt -- $t1. Einführung -- $t2. Kinematik eines Massenpunkts -- $t3. Dynamik eines Massenpunkts -- $t4. Arbeit, Energie und Leistung -- $t5. Dynamik von Drehbewegungen eines Massenpunkts -- $t6. Gravitation und Planetenbewegung -- $t7. Mechanische Schwingungen -- $t8. Bewegungen mehrererMassenpunkte -- $t9. Mechanik starrer Körper -- $t10. Temperatur und Wärme -- $t11. Thermische Prozesse -- $t12 MechanischeWellen -- $tBildnachweis -- $tStichwortverzeichnis 330 $aDie vierbändige Reihe für Physik im Lehramtsstudium behandelt kompakt und anschaulich die Grundlagen der Physik in aller Breite, ohne zu sehr in die theoretische Tiefe zu gehen. Sie ist auf die besonderen Anforderungen angehender Physiklehrer im Sekundarbereich zugeschnitten. Im Mittelpunkt stehen das Verständnis der physikalischen Gesetzmäßigkeiten sowie deren Relevanz im Alltag und in modernen technischen Anwendungen. Dazu enthält jeder Band viele farbige Abbildungen, Beispiele und Größenabschätzungen. Zur Ergänzung werden spezielle Themen aus der Physik, Mathematik oder Wissenschaftsgeschichte vertieft. Band 1 behandelt die klassische Mechanik nach Newton, beginnend mit der Kinematik und Dynamik des Massenpunkts bis zu den Bewegungen des starren Körpers. Aus der statistischen Bewegungsmechanik vieler Teilchen folgt zwanglos die Wärmelehre, die vor allem für ideale Gase vorgestellt wird. Den Abschluss bildet der Überblick über mechanische Wellen. Er leitet zu den Themen der weiteren Bände über. Folgende Bände sind in Vorbereitung: Band 2: Elektrodynamik und Optik, 2018Band 3: Atom-, Kern- und Quantenphysik, 2019Band 4: Kondensierte Materie, 2020 330 $aThe four-part series on physics for teacher training clearly and concisely presents the fundamentals of physics. Its author, an experienced instructor, counters students? typical misconceptions with helpful explanatory marginal notes. Examples from daily life, technical applications, and historical descriptions help deepen understanding. Volume 1 covers mechanics and thermodynamics. 410 0$aDe Gruyter Studium. 606 $aMechanics 606 $aThermodynamics 608 $aElectronic books. 615 0$aMechanics. 615 0$aThermodynamics. 676 $a531 686 $aUG 1200$2rvk 700 $aNienhaus$b Hermann$01051340 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910466365003321 996 $aPhysik fur das Lehramt$92481783 997 $aUNINA LEADER 05249nam 22006015 450 001 9910766892103321 005 20250324155820.0 010 $a9783031480201 010 $a3031480201 024 7 $a10.1007/978-3-031-48020-1 035 $a(MiAaPQ)EBC30967777 035 $a(Au-PeEL)EBL30967777 035 $a(CKB)29030220400041 035 $a(OCoLC)1412621083 035 $a(DE-He213)978-3-031-48020-1 035 $a(EXLCZ)9929030220400041 100 $a20231123d2023 u| 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 14$aThe World of Games: Technologies for Experimenting, Thinking, Learning $eXXIII Professional Culture of the Specialist of the Future, Volume 1 /$fedited by Daria Bylieva, Alfred Nordmann 205 $a1st ed. 2023. 210 1$aCham :$cSpringer Nature Switzerland :$cImprint: Springer,$d2023. 215 $a1 online resource (449 pages) 225 1 $aLecture Notes in Networks and Systems,$x2367-3389 ;$v830 311 08$aPrint version: Bylieva, Daria The World of Games: Technologies for Experimenting, Thinking, Learning Cham : Springer,c2023 327 $aPart I: Games of Life -- Games of Existence: The Digital Transformation of Fictionality -- A Semiverse of Games -- The Game in the Context of Social Dramaturgy -- Culture and Life as Gameplay Experiences: Theological point of view -- The Social Function of Toy Models in Games of Science -- Constitutive Rules of Artificial Games and Natural Conventions of Ordinary Behavior -- Psychological Portrait of a Modern Young Gambler -- Identity strategies in the space of massively multiplayer online role-playing games (MMORPG) -- Beginning of the Gaming Era, Parental Controls and Technical Acumen -- Modern Initiation Practices: Gaming Technologies Application -- The Recursive Paradigm And Semiotic Models Of Games in Third-order Technical Cybernetics -- Liability In The World Of Games: The Interaction Of Positive And Soft Law -- Part II: Cities and Societies, Organization and Cooperation -- Communications Using Gamification For The Implementation Of Urban Projects -- The Best City Left": City 17 in The Half Life 2 Game Universe and The Transformation of The City Image of The Future" -- Issues of city management in the context of game theory -- Possibilities for Applications of Game Theory in Relation to Land Use -- Play and Labour - Some Conceptual Remarks on Gamification in the Context of Manual Work -- Gamification in the Personnel Management of a Self-Learning Organization -- Gamification in Industry: Simulation-Game Modeling of Production Processes -- Improving Gamification Technology in Corporate Training in the Legal Industry -- The Role Of Gamification In Human Resources Brand Development -- Part III: Edutainment and Gamification -- Compatibility of Edutainment and Traditional Methods in the University?s Educational Environment -- The Immersive Approach and Gamification: New Forms of Educational Technologies through Games -- Edutainment as a New Educational Technology: A Comparative Analysis -- Gamification in Education: A Literature Review -- The Role of Game Practices in the Model University of the Future -- The Role of Game-Based Assessment for the Enhancement of Learning -- Game-based Assessment of 21st Century Skills: Communication And Creative Thinking in Foreign Language Education -- Gamification Techniques in Massive Open Online Courses: Challenges and Opportunities -- Improving Speaking And Listening Skills: An Educational Eco-system for Foreign Languages Teaching In Higher Education -- Digital Game-based Language Teaching in Russian University Settings: Beliefs and Constraints -- Teaching Gamification in a Virtual Learning Environment. 330 $aThis book reflects the various dimensions of play. It gathers together experience with role-play, tabletop, and online games and develops and assesses tools. It also reflects the human condition in this world of games as it becomes a digital world. We are living in a World of Games where every game is a world through which we learn about the world. A World of Games is fun and engaging, but it also provides deceptive pleasures. What may seem like fun is far from harmless. And then there are the many ways of learning in the mode of play. . 410 0$aLecture Notes in Networks and Systems,$x2367-3389 ;$v830 606 $aEngineering$xData processing 606 $aComputers and civilization 606 $aComputational intelligence 606 $aData Engineering 606 $aComputers and Society 606 $aComputational Intelligence 615 0$aEngineering$xData processing. 615 0$aComputers and civilization. 615 0$aComputational intelligence. 615 14$aData Engineering. 615 24$aComputers and Society. 615 24$aComputational Intelligence. 676 $a794 700 $aBylieva$b Daria$01448772 701 $aNordmann$b Alfred$061632 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910766892103321 996 $aThe World of Games: Technologies for Experimenting, Thinking, Learning$94348564 997 $aUNINA