LEADER 05094nam 2200649 a 450 001 9910465644803321 005 20200520144314.0 010 $a1-136-22081-X 010 $a0-203-09699-1 035 $a(CKB)2560000000102566 035 $a(EBL)1211703 035 $a(SSID)ssj0000887047 035 $a(PQKBManifestationID)12372827 035 $a(PQKBTitleCode)TC0000887047 035 $a(PQKBWorkID)10839425 035 $a(PQKB)10729382 035 $a(MiAaPQ)EBC1211703 035 $a(Au-PeEL)EBL1211703 035 $a(CaPaEBR)ebr10719797 035 $a(CaONFJC)MIL497047 035 $a(OCoLC)851971993 035 $a(EXLCZ)992560000000102566 100 $a20130629d2012 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$aBuilding imaginary worlds$b[electronic resource]$ethe theory and history of subcreation /$fMark J. P. Wolf 210 $aNew York ;$aOxfordshire, England $cRoutledge$dc2012 215 $a1 online resource (409 p.) 300 $aDescription based upon print version of record. 311 $a0-415-63120-3 311 $a0-415-63119-X 320 $aIncludes bibliographical references and index. 327 $aCover; Title Page; Copyright Page; Dedication; Table of Contents; List of Figures; Acknowledgements; Introduction; World-building as a Human Activity; Toward a Theory of Imaginary Worlds; 1 Worlds within the World; The Philosophy of Possible Worlds; Imagination, Creation, and Subcreation; Degrees of Subcreation; Story vs. World: Storytelling and World-building; Invention, Completeness, and Consistency; Invention; Completeness; Consistency; Immersion, Absorption, and Saturation; World Gestalten: Ellipsis, Logic, and Extrapolation; Catalysts of Speculation 327 $aConnecting the Secondary World to the Primary World2 A History of Imaginary Worlds; Transnarrative Characters and Literary Cycles; The Mythical and Unknown World; Travelers' Tales and the Age of Exploration; Utopias and Dystopias; The Genres of Science Fiction and Fantasy; Science Fiction; Fantasy; The Rise of Mass Media; Early Cinema and Comic Strips; Oz: The First Great Transmedial World; Pulp Magazines; Developments in Cinema and Theater; Radio and Television; Developments in Literature; The Lord of the Rings and Tolkien's Influence; New Universes and the Rise of the Media Franchise 327 $aInteractive WorldsInto the Computer Age; Worlds as Art and Thought Experiments; 3 World Structures and Systems of Relationships; Secondary World Infrastructures; Maps; Timelines; Genealogies; Nature; Culture; Language; Mythology; Philosophy; Tying Different Infrastructures Together; 4 More than a Story: Narrative Threads and Narrative Fabric; Narrative Threads, Braids, and Fabric; Backstory and World History; Sequence Elements and Internarrative Theory; Retroactive Continuity (Retcon) and Reboots; Crossovers, Multiverses, and Retroactive Linkages; Interactivity and Alternate Storylines 327 $aThe Story of the World: "Making Of " Documentation5 Subcreation within Subcreated Worlds; Importance of the Word; Self-reflexivity; Subcreated Subcreators and Diegetic World-building; Evil Subcreators; 6 Transmedial Growth and Adaptation; The Nature of Transmediality; Windows on the World: Words, Images, Objects, Sounds, and Interactions; Transmedial Expansion; Description; Visualization; Auralization; Interactivation; Deinteractivation; Encountering Transmedial Worlds; 7 Circles of Authorship; Open and Closed Worlds; Levels of Canonicity; Originator and Main Author 327 $aEstates, Heirs, and TorchbearersEmployees and Freelancers; Approved, Derivative, and Ancillary Products; Elaborationists and Fan Productions; Participatory Worlds; Creation, Subcreation, and the Imago Dei; Appendix: Timeline of Imaginary Worlds; Notes; Glossary; Index 330 $aMark J.P. Wolf's study of imaginary worlds theorizes world-building within and across media, including literature, comics, film, radio, television, board games, video games, the Internet, and more. Building Imaginary Worlds departs from prior approaches to imaginary worlds that focused mainly on narrative, medium, or genre, and instead considers imaginary worlds as dynamic entities in and of themselves. Wolf argues that imaginary worlds-which are often transnarrative, transmedial, and transauthorial in nature-are compelling objects of inquiry for Media Studies. Chapters touch on: 606 $aCreation (Literary, artistic, etc.) 606 $aImaginary societies$xAuthorship 606 $aFiction$xHistory and criticism$xTheory, etc 608 $aElectronic books. 615 0$aCreation (Literary, artistic, etc.) 615 0$aImaginary societies$xAuthorship. 615 0$aFiction$xHistory and criticism$xTheory, etc. 676 $a801/.92 700 $aWolf$b Mark J. P$0867385 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910465644803321 996 $aBuilding imaginary worlds$91978865 997 $aUNINA