LEADER 01963nam 2200529 a 450 001 9910465592603321 005 20200520144314.0 010 $a1-84969-597-0 035 $a(CKB)2560000000103169 035 $a(OCoLC)849919045 035 $a(CaPaEBR)ebrary10714620 035 $a(SSID)ssj0000971380 035 $a(PQKBManifestationID)11617468 035 $a(PQKBTitleCode)TC0000971380 035 $a(PQKBWorkID)10939428 035 $a(PQKB)10543412 035 $a(MiAaPQ)EBC1192672 035 $a(PPN)228021391 035 $a(Au-PeEL)EBL1192672 035 $a(CaPaEBR)ebr10714620 035 $a(CaONFJC)MIL497721 035 $a(OCoLC)850162221 035 $a(EXLCZ)992560000000103169 100 $a20130603d2013 uy 0 101 0 $aeng 135 $aurunu||||| 181 $ctxt 182 $cc 183 $acr 200 10$aLearning Stencyl 3.x game development beginner's guide$b[electronic resource] $ea fast-paced, hands-on guide for developing a feature-complete video game on almost any desktop computer, without writing a single line of computer code /$fInnes Borkwood 210 $aBirmingham $cPackt Pub.$d2013 215 $a1 online resource (336 p.) 300 $a"Learn by doing: less theory, more results"--Cover. 300 $aIncludes index. 311 $a1-84969-596-2 327 $aLet's make a game! -- Detecting collisions -- Creating behaviors -- Animation in Stencyl -- Managing displaying information -- Polishing the game -- Implementing sounds -- Publishing and making money from your games -- Targeting mobile platforms. 606 $aComputer games$xProgramming 608 $aElectronic books. 615 0$aComputer games$xProgramming. 700 $aBorkwood$b Innes$0994459 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910465592603321 996 $aLearning Stencyl 3.x game development beginner's guide$92277383 997 $aUNINA