LEADER 01919nam 2200589 a 450 001 9910465485103321 005 20200520144314.0 010 $a1-299-22071-1 010 $a0-262-31312-X 035 $a(CKB)2560000000098124 035 $a(SSID)ssj0000834915 035 $a(PQKBManifestationID)12411145 035 $a(PQKBTitleCode)TC0000834915 035 $a(PQKBWorkID)10981567 035 $a(PQKB)11567055 035 $a(MiAaPQ)EBC3339573 035 $a(PPN)230184154 035 $a(Au-PeEL)EBL3339573 035 $a(CaPaEBR)ebr10661916 035 $a(CaONFJC)MIL453321 035 $a(OCoLC)829233221 035 $a(EXLCZ)992560000000098124 100 $a20120801d2013 uy 0 101 0 $aeng 135 $aurcn||||||||| 181 $ctxt 182 $cc 183 $acr 200 14$aThe art of failure$b[electronic resource] $ean essay on the pain of playing video games /$fJesper Juul 210 $aCambridge, Mass. $cMIT Press$dc2013 215 $axiii, 157 p 225 0 $aPlayful thinking 300 $aBibliographic Level Mode of Issuance: Monograph 311 $a0-262-01905-1 320 $aIncludes bibliographical references and index. 327 $aIntroduction: the paradox of failure -- The paradox of failure and the paradox of tragedy -- The feeling of failure -- Designing failure -- Fictional failure -- The art of failure. 606 $aVideo games$xPsychological aspects 606 $aVideo games$xPhilosophy 606 $aFailure (Psychology) 608 $aElectronic books. 615 0$aVideo games$xPsychological aspects. 615 0$aVideo games$xPhilosophy. 615 0$aFailure (Psychology) 676 $a794.8 700 $aJuul$b Jesper$f1970-$0858520 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910465485103321 996 $aThe art of failure$92289798 997 $aUNINA