LEADER 03496oam 2200613zu 450 001 9910465245403321 005 20210721060614.0 010 $a1-315-57159-5 010 $a1-4724-0146-8 010 $a1-4094-5024-4 035 $a(CKB)2560000000324977 035 $a(SSID)ssj0001114146 035 $a(PQKBManifestationID)12428955 035 $a(PQKBTitleCode)TC0001114146 035 $a(PQKBWorkID)11055238 035 $a(PQKB)11132721 035 $a(MiAaPQ)EBC1645676 035 $a(MiAaPQ)EBC4541825 035 $a(Au-PeEL)EBL4541825 035 $a(CaPaEBR)ebr11463573 035 $a(CaONFJC)MIL924741 035 $a(OCoLC)950518769 035 $a(EXLCZ)992560000000324977 100 $a20160829d2014 uy 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt 182 $cc 183 $acr 200 00$aChildren's games in the new media age : childlore, media and the playground 210 31$a[Place of publication not identified]$cAshgate$d2014 215 $a1 online resource (239 pages) 225 0 $aAshgate studies in childhood, 1700 to the present Children's games in the new media age 300 $aBibliographic Level Mode of Issuance: Monograph 330 $aThe result of a unique research project exploring the relationship between children's vernacular play cultures and their media-based play, this collection challenges two popular misconceptions about children's play: that it is depleted or even dying out and that it is threatened by contemporary media such as television and computer games. A key element in the research was the digitization and analysis of Iona and Peter Opie's sound recordings of children's playground and street games from the 1970s and 1980s. This framed and enabled the research team's studies both of the Opies' documents of mid-twentieth-century play culture and, through a two-year ethnographic study of play and games in two primary school playgrounds, contemporary children's play cultures. In addition the research included the use of a prototype computer game to capture playground games and the making of a documentary film. Drawing on this extraordinary data set, the volume poses three questions: What do these hitherto unseen sources reveal about the games, songs and rhymes the Opies and others collected in the mid-twentieth century? What has happened to these vernacular forms? How are the forms of vernacular play that are transmitted in playgrounds, homes and streets transfigured in the new media age? In addressing these questions, the contributors reflect on the changing face of childhood in the twenty-first century - in relation to questions of gender and power and with attention to the children's own participation in producing the ethnographic record of their lives. 410 0$aAshgate Studies in Childhood, 1700 to the Present 606 $aGames 606 $aGames and technology 606 $aSocial Sciences$2HILCC 606 $aRecreation & Sports$2HILCC 608 $aElectronic books. 615 0$aGames 615 0$aGames and technology 615 7$aSocial Sciences 615 7$aRecreation & Sports 676 $a790.1/922 700 $aRichards$b Chris, Dr$0890995 702 $aRichards$b Christopher Owen 702 $aBurn$b Andrew Nicholas 801 0$bPQKB 906 $aBOOK 912 $a9910465245403321 996 $aChildren's games in the new media age : childlore, media and the playground$91990253 997 $aUNINA