LEADER 02125nam 2200553 450 001 9910464934003321 005 20200520144314.0 010 $a0-262-32133-5 035 $a(CKB)3710000000087855 035 $a(OCoLC)870646750 035 $a(CaPaEBR)ebrary10837485 035 $a(SSID)ssj0001108023 035 $a(PQKBManifestationID)12400200 035 $a(PQKBTitleCode)TC0001108023 035 $a(PQKBWorkID)11085698 035 $a(PQKB)10232952 035 $a(MiAaPQ)EBC3339744 035 $a(Au-PeEL)EBL3339744 035 $a(CaPaEBR)ebr10837485 035 $a(EXLCZ)993710000000087855 100 $a20130423h20142014 uy| 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt 182 $cc 183 $acr 200 12$aA composer's guide to game music /$fWinifred Phillips 210 1$aCambridge, Massachusetts :$cThe MIT Press,$d[2014] 210 4$dİ2014 215 $a1 online resource (285 p.) 300 $aBibliographic Level Mode of Issuance: Monograph 311 $a0-262-02664-3 320 $aIncludes bibliographical references and index. 327 $aWhy would you want to write music for games? -- A composer's creative skillset -- Immersion -- The importance of themes -- Music genres and game genres -- Roles and functions of music in games -- Preparation and workflow -- The development team -- Music needs of the game -- Linear music in games -- Interactive music in games -- Interactive music in games -- A game composer's technical skillset -- Acting like a business and finding work. 606 $aVideo game music$xInstruction and study 606 $aComputer game music$xInstruction and study 608 $aElectronic books. 615 0$aVideo game music$xInstruction and study. 615 0$aComputer game music$xInstruction and study. 676 $a781.5/4 700 $aPhillips$b Winifred$0989283 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910464934003321 996 $aA composer's guide to game music$92262423 997 $aUNINA 999 $p$47.44$u01/16/2019$5Music