LEADER 03114oam 2200661I 450 001 9910464589203321 005 20200520144314.0 010 $a0-429-10469-3 010 $a1-4398-6769-0 024 7 $a10.1201/b11030 035 $a(CKB)3400000000084884 035 $a(EBL)1633451 035 $a(SSID)ssj0000575601 035 $a(PQKBManifestationID)11364292 035 $a(PQKBTitleCode)TC0000575601 035 $a(PQKBWorkID)10552464 035 $a(PQKB)10499979 035 $a(MiAaPQ)EBC1633451 035 $a(Au-PeEL)EBL1633451 035 $a(CaPaEBR)ebr11002736 035 $a(CaONFJC)MIL692704 035 $a(OCoLC)759865965 035 $a(EXLCZ)993400000000084884 100 $a20180331d2012 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 00$aReal-time shadows /$fElmar Eisemann. [et al.] 210 1$aBoca Raton :$cCRC Press,$d2012. 215 $a1 online resource (399 p.) 300 $aAn A.K. Peters book. 311 $a1-4665-3866-X 311 $a1-322-61422-9 311 $a1-56881-438-0 320 $aIncludes bibliographical references and index. 327 $aFront cover; Dedication; Contents; Preface; CHAPTER 1. Introduction; CHAPTER 2. Basic Shadow Techniques; CHAPTER 3. Shadow-Map Aliasing; CHAPTER 4. Shadow-Map Sampling; CHAPTER 5. Filtered Hard Shadows; CHAPTER 6. Image-Based Soft-Shadow Methods; CHAPTER 7. Geometry-Based Soft-Shadow Methods; CHAPTER 8. Image-Based Transparency; CHAPTER 9. Volumetric Shadows; CHAPTER 10. Advanced Shadow Topics; CHAPTER 11. Conclusion; APPENDIX A. Down the Graphics Pipeline; APPENDIX B. Brief Guide to Graphics APIs; APPENDIX C. A Word on Shading; APPENDIX D. Fast GPU Filtering Techniques 327 $aAPPENDIX E. More For Less: Deferred Shading and UpsamplingAPPENDIX F. Symbols; Bibliography; Index; Back cover 330 $aImportant elements of games, movies, and other computer-generated content, shadows are crucial for enhancing realism and providing important visual cues. In recent years, there have been notable improvements in visual quality and speed, making high-quality realistic real-time shadows a reachable goal. Real-Time Shadows is a comprehensive guide to the theory and practice of real-time shadow techniques. It covers a large variety of different effects, including hard, soft, volumetric, and semi-transparent shadows.The book explains the basics as well as many advanced aspects related to the domain 606 $aComputer animation 606 $aReal-time rendering (Computer graphics) 606 $aShades and shadows in art 606 $aDigital video 608 $aElectronic books. 615 0$aComputer animation. 615 0$aReal-time rendering (Computer graphics) 615 0$aShades and shadows in art. 615 0$aDigital video. 676 $a006.6/96 701 $aEisemann$b Elmar$0971784 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910464589203321 996 $aReal-time shadows$92209478 997 $aUNINA