LEADER 03978nam 2200613 450 001 9910464430503321 005 20200520144314.0 010 $a0-262-32151-3 035 $a(CKB)3710000000088670 035 $a(EBL)3339747 035 $a(SSID)ssj0001108451 035 $a(PQKBManifestationID)12482329 035 $a(PQKBTitleCode)TC0001108451 035 $a(PQKBWorkID)11086348 035 $a(PQKB)11510841 035 $a(MiAaPQ)EBC3339747 035 $a(OCoLC)870994389$z(OCoLC)874162936$z(OCoLC)961589477$z(OCoLC)962706860$z(OCoLC)971925933$z(OCoLC)972100081$z(OCoLC)1055383173$z(OCoLC)1066439475$z(OCoLC)1081206785 035 $a(OCoLC-P)870994389 035 $a(MaCbMITP)9785 035 $a(Au-PeEL)EBL3339747 035 $a(CaPaEBR)ebr10838510 035 $a(OCoLC)870994389 035 $a(EXLCZ)993710000000088670 100 $a20130926h20142014 uy| 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$aMaking democracy fun $ehow game design can empower citizens and transform politics /$fJosh Lerner 210 1$aCambridge, Massachusetts :$cMIT Press,$d[2014] 210 4$dİ2014 215 $a1 online resource (288 p.) 300 $aDescription based upon print version of record. 311 $a0-262-02687-2 320 $aIncludes bibliographical references and index. 327 $aContents; Acknowledgments; 1 Should Democracy Be Fun?; 2 Games, Play, and Democracy; 3 What Game Design Can Teach Us about Democracy; 4 Not Just Child's Play: Games in Democratic Processes; 5 Rosario Ha?bitat: Designing Participation Like a Game; 6 Toronto Community Housing: Game Design in Less Fertile Soils; 7 My Game Design Experiment; Conclusion; Notes; Bibliography; Index 330 $aAnyone who has ever been to a public hearing or community meeting would agree that participatory democracy can be boring. Hours of repetitive presentations, alternatingly alarmist or complacent, for or against, accompanied by constant heckling, often with no clear outcome or decision. Is this the best democracy can offer? In Making Democracy Fun, Josh Lerner offers a novel solution for the sad state of our deliberative democracy: the power of good game design. What if public meetings featured competition and collaboration (such as team challenges), clear rules (presented and modeled in multiple ways), measurable progress (such as scores and levels), and engaging sounds and visuals? These game mechanics would make meetings more effective and more enjoyable -- even fun. Lerner reports that institutions as diverse as the United Nations, the U.S. Army and grassroots community groups are already using games and game-like processes to encourage participation. Drawing on more than a decade of practical experience and extensive research, he explains how games have been integrated into a variety of public programs in North and South America. He offers rich stories of game techniques in action, in children's councils, social service programs and participatory budgeting and planning. With these real-world examples in mind, Lerner describes five kinds of games and 26 game mechanics that are especially relevant for democracy. He finds that when governments and organizations use games and design their programs to be more like games, public participation becomes more attractive, effective and transparent. Game design can make democracy fun -- and make it work. 606 $aVideo games$xPolitical aspects 606 $aVideo games$xDesign 606 $aDemocracy$vComputer games 608 $aElectronic books. 615 0$aVideo games$xPolitical aspects. 615 0$aVideo games$xDesign. 615 0$aDemocracy 676 $a794.8 700 $aLerner$b Josh$f1978-$0857279 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910464430503321 996 $aMaking democracy fun$91914214 997 $aUNINA