LEADER 02386nam 2200589 450 001 9910464415603321 005 20200520144314.0 010 $a1-118-85545-0 010 $a1-118-85546-9 035 $a(CKB)3710000000088818 035 $a(EBL)1633774 035 $a(SSID)ssj0001160370 035 $a(PQKBManifestationID)11776782 035 $a(PQKBTitleCode)TC0001160370 035 $a(PQKBWorkID)11118203 035 $a(PQKB)11419102 035 $a(MiAaPQ)EBC1633774 035 $a(CaSebORM)9781118855454 035 $a(Au-PeEL)EBL1633774 035 $a(CaPaEBR)ebr10838609 035 $a(CaONFJC)MIL578574 035 $a(OCoLC)874164082 035 $a(PPN)19414450X 035 $a(EXLCZ)993710000000088818 100 $a20140227d2014 uy| 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$aHTML5 games $ecreating fun with HTML5, CSS3 and WEBGL /$fJacob Seidelin 205 $aSecond edition. 210 1$aChichester, West Sussex, United Kingdom :$cWiley,$d2014. 215 $a1 online resource (458 p.) 300 $aIncludes index. 311 $a1-118-85538-8 327 $apart I. Getting started with HTML5 games -- part II. Creating the basic game -- part III. Adding 3D and sound -- part IV. Local storage and multiplayer games. 330 $a HTML5 Gamesshows you how to combine HTML5, CSS3 and JavaScript to make games for the web and mobiles - games that were previously only possible with plugin technologies like Flash. Using the latest open web technologies, you are guided through the process of creating a game from scratch using Canvas, HTML5 Audio, WebGL and WebSockets. Inside, Jacob Seidelin shows you how features available in HTML5 can be used to create games. First, you will build a framework on which you will create your HTML5 game. Then each chapter covers a new aspect of the game including us 606 $aComputer games$xProgramming 606 $aHTML (Document markup language) 608 $aElectronic books. 615 0$aComputer games$xProgramming. 615 0$aHTML (Document markup language) 676 $a794.81526 700 $aSeidelin$b Jacob$0949125 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910464415603321 996 $aHTML5 games$92145312 997 $aUNINA