LEADER 05605nam 2200697 450 001 9910464046803321 005 20200520144314.0 010 $a1-84969-757-4 035 $a(CKB)2670000000530552 035 $a(EBL)1481123 035 $a(SSID)ssj0001167789 035 $a(PQKBManifestationID)11685462 035 $a(PQKBTitleCode)TC0001167789 035 $a(PQKBWorkID)11132586 035 $a(PQKB)10554652 035 $a(MiAaPQ)EBC1481123 035 $a(CaSebORM)9781849697569 035 $a(PPN)228009545 035 $a(Au-PeEL)EBL1481123 035 $a(CaPaEBR)ebr10842104 035 $a(CaONFJC)MIL578807 035 $a(OCoLC)871223699 035 $a(EXLCZ)992670000000530552 100 $a20140311h20142014 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$aScratch 2.0 game development hotshoot $e10 engaging projects that will teach you how to build exciting games with the easy-to-use Scratch 2.0 environment /$fSergio van Pul, Jessica Chiang 205 $a1st edition 210 1$aBirmingham, England :$cPackt Publishing Ltd,$d2014. 210 4$dİ2014 215 $a1 online resource (330 p.) 300 $a"Cool projects that will push your skills to the limit"--Cover. 300 $aIncludes index. 311 $a1-84969-756-6 327 $aCover; Copyright; Credits; About the Authors; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Project 1: Blowing Things Up!; Mission briefing; Creating a new project; Starting scripts; Adding targets; Creating a parabolic shot; Creating a landscape; Mission accomplished; Hotshot challenges; Project 2: Beating Back the Horde; Mission briefing; Creating a background; Creating enemies; Creating cannons; Fighting back; Increasing the horde; Adding a base; Limiting resources; Winning the game; Mission accomplished; Hotshot challenges; Project 3: Start Your Engines 327 $aMission briefingDrawing a racetrack; Creating a kart; Building keyboard controls; Using a collision mask; Dealing with collision events; Adding a second player; Finishing the game; Mission accomplished; Hotshot challenges; Project 4: Space Age; Mission briefing; Starting with the starter project; Adding scripts to Spaceship; Updating enemy sprites; Adding scripts to Spaceship Ammo and Enemy Ammo; Adding scripts to Shield and Shield Life; Meeting your Game Manager; Adding levels - three simple steps; Mission accomplished; Hotshot challenges; Project 5: Shoot 'Em Up; Mission briefing 327 $aCreating a player characterCreating an enemy; Adding enemy patterns; Shooting those baddies!; Creating background images; Using parallax scrolling to simulate depth; Adding scores and power-ups; Tweaking and balancing; Mission accomplished; Hotshot challenges; Project 6: Building a Worthy Boss; Mission briefing; Sending a message; Adding a test script; Creating the boss; Creating attack pattern 1; Creating attack pattern 2; Creating attack pattern 3; Making the boss more impressive; Defeating the boss; Mission accomplished; Hotshot challenges; Project 7: Creating a Level Editor 327 $aMission briefingPlanning the level map; Drawing the level tiles; Preparing the tiles in Scratch; Creating a level generator; Creating a character; Creating a goal; Adding a bomb item; Adding the bomb effects; Mission accomplished; Hotshot challenge; Project 8: Dungeon Crawl; Mission briefing; Adding a knight; Adding a ghost; Creating a sword; Creating a bow and arrow; Tying up loose ends; Mission accomplished; Hotshot challenges; Project 9: Hunger Run; Mission briefing; Understanding scrolling; Adding scripts to the brick sprite; Adding scripts to the food sprite 327 $aAdding scripts to the player spriteAdding scripts to the Game Manager sprite; Tweaking the game; Mission accomplished; Hotshot challenges; Project 10: Sprites with Characters; Mission briefing; Building the robot wireframe; Coloring it metallic; Performing final adjustments; Animating; Parting with a few tips; Mission accomplished; Hotshot challenges; Appendix: The New Scratch Interface; Mission briefing; Website overview; Creating an account and logging in; The Scratch editor layout; Creating and importing sprites; New script block categories; Saving and loading projects 327 $aSharing with the backpack feature 330 $aAn easy-to-use book, containing 10 engaging projects that will help you learn how to build video games with the easy to use Scratch 2.0 environment.If you are a new, or current Scratch user and would like to improve your understanding of the new Scratch 2.0 interface, and learn how to make video games, this book is ideal for you. Each project is explained in-depth from start to finish, so everyone can follow along, even if you don't have much previous experience with the software. If you want to become a video game designer, this book is an easy- to- use and friendly guide about the world of i 606 $aComputer games$xProgramming 606 $aComputer programming 606 $aScratch (Computer program language) 608 $aElectronic books. 615 0$aComputer games$xProgramming. 615 0$aComputer programming. 615 0$aScratch (Computer program language) 676 $a794.81526 700 $avan Pul$b Sergio$0999097 701 $aChiang$b Jessica$0999098 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910464046803321 996 $aScratch 2.0 game development hotshoot$92292192 997 $aUNINA