LEADER 02776oam 2200601I 450 001 9910463821703321 005 20200520144314.0 010 $a0-429-10846-X 010 $a1-56881-711-8 010 $a1-4398-6558-2 024 7 $a10.1201/9781439865583 035 $a(CKB)2670000000593391 035 $a(MiAaPQ)EBC1633370 035 $a(MiAaPQ)EBC4742771 035 $a(Au-PeEL)EBL1633370 035 $a(CaPaEBR)ebr11167339 035 $a(OCoLC)900611547 035 $a(EXLCZ)992670000000593391 100 $a20180706d2011 uy 0 101 0 $aeng 135 $aurcnu|||||||| 181 $2rdacontent 182 $2rdamedia 183 $2rdacarrier 200 10$a3D engine design for virtual globes /$fby Patrick Cozzi and Kevin Ring 205 $aFirst edition. 210 1$aBoca Raton, FL :$cA K Peters/CRC Press, an imprint of Taylor and Francis,$d2011. 215 $a1 online resource (514 pages) $cillustrations (some color), tables, photographs 311 $a1-322-61427-X 311 $a1-4398-9192-3 320 $aIncludes bibliographical references. 327 $achapter 1 Introduction -- chapter 2 Math Foundations -- chapter 3 Renderer Design -- chapter 4 Globe Rendering -- chapter 5 Vertex Transform Precision -- chapter 6 Depth Buffer Precision -- chapter 7 Vector Data and Polylines -- chapter 8 Polygons -- chapter 9 Billboards -- chapter 10 Exploiting Parallelism in Resource Preparation -- chapter 11 Terrain Basics -- chapter 12 Massive-Terrain Rendering -- chapter 13 Geometry Clipmapping -- chapter 14 Chunked LOD. 330 3 $aSupported with code examples and the authors? real-world experience, this book offers the first guide to engine design and rendering algorithms for virtual globe applications like Google Earth and NASA World Wind. The content is also useful for general graphics and games, especially planet and massive-world engines. With pragmatic advice throughout, it is essential reading for practitioners, researchers, and hobbyists in these areas, and can be used as a text for a special topics course in computer graphics. 606 $aSearch engines$xProgramming 606 $aWeb search engines 606 $aThree-dimensional imaging 606 $aDigital mapping 606 $aTexture mapping 608 $aElectronic books. 615 0$aSearch engines$xProgramming. 615 0$aWeb search engines. 615 0$aThree-dimensional imaging. 615 0$aDigital mapping. 615 0$aTexture mapping. 676 $a005.75/8 700 $aCozzi$b Patrick$0902031 702 $aRing$b Kevin 801 0$bFlBoTFG 801 1$bFlBoTFG 906 $aBOOK 912 $a9910463821703321 996 $a3D engine design for virtual globes$92016513 997 $aUNINA