LEADER 03456nam 2200697Ia 450 001 9910463494603321 005 20200520144314.0 010 $a1-280-68642-1 010 $a9786613663368 010 $a90-04-21260-4 024 7 $a10.1163/9789004212602 035 $a(CKB)3190000000032876 035 $a(EBL)1092443 035 $a(OCoLC)820011189 035 $a(SSID)ssj0000726482 035 $a(PQKBManifestationID)11394883 035 $a(PQKBTitleCode)TC0000726482 035 $a(PQKBWorkID)10683911 035 $a(PQKB)10697459 035 $a(MiAaPQ)EBC1092443 035 $a(nllekb)BRILL9789004212602 035 $a(PPN)170415074 035 $a(Au-PeEL)EBL1092443 035 $a(CaPaEBR)ebr10633290 035 $a(CaONFJC)MIL366336 035 $a(EXLCZ)993190000000032876 100 $a20110225d2011 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$aTraditional monster imagery in manga, anime and Japanese cinema$b[electronic resource] /$fZilia Papp 210 $aFolkestone, Kent, UK $cGlobal Oriental$d2011 215 $a1 online resource (272 p.) 225 0 $aBrill eBook titles 300 $aDescription based upon print version of record. 311 $a1-906876-52-5 320 $aIncludes bibliographical references (p. [226]-233) and index. 327 $aPreliminary Material -- Introduction: Context and Contemporary Scene -- Geisha and Robot -- New Vienna School Approach -- Y?kai Art from Prehistory to Modernity -- Multitude of Monsters in Multimedia -- Y?kai in Cinema, 1968 ? 2008 -- Monster Landscapes -- Bibliography -- Glossary of Terms -- Glossary of Persons -- Index. 330 $aTraditional Monster Imagery in Manga, Anime and Japanese Cinema builds on the earlier volume Anime and its Roots in Early Japanese Monster Art , that aimed to position contemporary Japanese animation within a wider art historical context by tracing the development of monster representations in Edo- and Meiji-period art works and post-war visual media. While the previous volume concentrated on modern media representations, this work focuses on how Western art historical concepts and methodology might be adapted when considering non-Western works, introducing traditional monster art in more detail, while also maintaining its links to post-war animation, sequential art and Japanese cinema. The book aims at a general readership interested in Japanese art and media as well as graduate students who might be searching for a research model within the fields of Animation Studies, Media Studies or Visual Communication Design. 606 $aAnimated films$zJapan$xHistory and criticism 606 $aArt, Japanese$y20th century 606 $aComic books, strips, etc$zJapan$xHistory and criticism 606 $aMonsters in art 606 $aMotion pictures$zJapan$xHistory 608 $aElectronic books. 615 0$aAnimated films$xHistory and criticism. 615 0$aArt, Japanese 615 0$aComic books, strips, etc.$xHistory and criticism. 615 0$aMonsters in art. 615 0$aMotion pictures$xHistory. 676 $a741.5952 700 $aPapp$b Zilia$01042218 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910463494603321 996 $aTraditional monster imagery in manga, anime and Japanese cinema$92466288 997 $aUNINA