LEADER 03536nam 22006613u 450 001 9910463419003321 005 20211005223254.0 010 $a1-283-96643-3 010 $a0-203-62612-5 010 $a1-136-08666-8 035 $a(CKB)2670000000325274 035 $a(EBL)1111662 035 $a(OCoLC)826855934 035 $a(SSID)ssj0000819991 035 $a(PQKBManifestationID)11515121 035 $a(PQKBTitleCode)TC0000819991 035 $a(PQKBWorkID)10857512 035 $a(PQKB)10218625 035 $a(MiAaPQ)EBC1111662 035 $a(EXLCZ)992670000000325274 100 $a20130418d2013|||| u|| | 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aLabanotation $ethe system of analyzing and recording movement 205 $a4th ed. 210 $aHoboken $cTaylor and Francis$d2013 215 $a1 online resource (500 pages) 300 $aDescription based upon print version of record. 311 $a0-415-65533-1 311 $a0-415-96561-6 327 $aCover; Labanotation; Title Page; Copyright Page; Table of Contents; ACKNOWLEDGMENTS; AUTHOR'S NOTE TO THE NEW EDITION; PREFACE BY STEPHANIE JORDAN; 1 A BRIEF HISTORY OF DANCE NOTATION; 2 INTRODUCTION TO LABANOTATION; 3 THE APPROACH TO MOVEMENT NOTATION; 4 FUNDAMENTALS OF LABANOTATION; 5 VARIATIONS IN STEPS; 6 POSITIONS OF THE FEET; 7 AERIAL STEPS (SPRINGING); 8 TURNS; 9 ARM GESTURES; 10 LEG GESTURES; 11 SPACE MEASUREMENT; FLEXION, EXTENSION; 12 FLOOR PATTERNS, PATHS; 13 TOUCH AND SLIDE FOR THE LEGS; 14 PARTS OF THE LIMBS; 15 PARTS OF THE TORSO; INCLUSIONS; 16 TILTING (INCLINING) 327 $a17 TURNING (ROTATION) OF THE LIMBS18 ROTATION OF THE TORSO AND HEAD; 19 SPECIFIC FLEXION AND EXTENSION; CONTRACTING, BENDING; 20 RELATIONSHIP; 21 REPEAT AND ANALOGY SIGNS; 22 SCORING; 23 SUPPORTING ON VARIOUS PARTS OF THE BODY; 24 EQUILIBRIUM, LOSS OF BALANCE; 25 SYSTEMS OF REFERENCE; 26 VARIATIONS IN POSITIONS, PATHS, AND STEPS; 27 SPECIFIC PARTS OF THE LIMBS; MOVEMENTS OF HANDS; MANNER OF PERFORMING GESTURES; 28 TYPES OF REVOLUTIONS; DYNAMICS; MISCELLANEOUS; APPENDICES; A ALTERNATE VERSIONS; B OLD VERSIONS; C ORTHOGRAPHY AND AUTOGRAPHY; D UPPER BODY MOVEMENT; E TERMINOLOGY 327 $aGLOSSARY OF SYMBOLSINDEX 330 $aA definitive book for students of dance and movement studies, Labanotation is now available in a fourth edition, the first complete revision of the text since 1977.Initiated by the movement genius Rudolf Laban, and refined through fifty years of work by teachers here and abroad, Labanotation, the first wholly successful system for recording human movement, is now having the effect on ballet and other forms of dance that the prefection of music notation in the Renaissance had on the development of music.This book makes it possible to record accurately, for study and re 606 $aLabanotation 606 $aLabanotation 606 $aLabanotation 606 $aMusic, Dance, Drama & Film$2HILCC 606 $aDance$2HILCC 608 $aElectronic books. 615 4$aLabanotation. 615 4$aLabanotation. 615 0$aLabanotation 615 7$aMusic, Dance, Drama & Film 615 7$aDance 676 $a792.8/2 676 $a792.82 700 $aGuest$b Ann Hutchinson$0906192 801 0$bAU-PeEL 801 1$bAU-PeEL 801 2$bAU-PeEL 906 $aBOOK 912 $a9910463419003321 996 $aLabanotation$92026766 997 $aUNINA LEADER 05793nam 22007215 450 001 996664550303316 005 20250603132521.0 010 $a3-031-93851-8 024 7 $a10.1007/978-3-031-93851-1 035 $a(CKB)39160667300041 035 $a(MiAaPQ)EBC32145048 035 $a(Au-PeEL)EBL32145048 035 $a(DE-He213)978-3-031-93851-1 035 $a(OCoLC)1523145635 035 $a(EXLCZ)9939160667300041 100 $a20250603d2025 u| 0 101 0 $aeng 135 $aur||||||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aUniversal Access in Human-Computer Interaction $e19th International Conference, UAHCI 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22?27, 2025, Proceedings, Part II /$fedited by Margherita Antona, Constantine Stephanidis 205 $a1st ed. 2025. 210 1$aCham :$cSpringer Nature Switzerland :$cImprint: Springer,$d2025. 215 $a1 online resource (406 pages) 225 1 $aLecture Notes in Computer Science,$x1611-3349 ;$v15781 311 08$a3-031-93850-X 327 $aInclusive Virtual and Augmented Reality Assessing the Usability of Kinect Sensor Gestures in Parkinson?s Disease: A Comparative Study of Standing and Seated Interactions -- Measuring Cognitive Load Through Virtual Reality Equipment Using Mock-Up Design Software -- A Proposal to Development a Digital Twin System Using VR to Support Dobot Training -- Immersive Virtual and Augmented Reality in Inclusive Sports Lectures -- Application of Augmented Reality Technology Combined with Concept Maps to Enhance Symbolic Play Abilities in Children with Autism -- Wayfinding and Independence: Usability, User Experience and Perceptions of Independence with GoodMaps Indoor Navigation -- Virtual Reality in School - Perspectives of German Students with Physical and Motor Disabilities -- Breaking Accessibility Barriers Through Laughter: An Emotional and Universal Design Approach to Address Technophobia in Augmented Reality -- Designing Inclusion and Inclusive Education with Virtual Reality ? Perspectives from German-Speaking Countries -- Inclusive Learning and Playing Enhancing K12 Education with Intelligent and Assistive Robots: Exploring Student Learning Experience -- Implementing Cutting Edge Technologies To Train Teacher Toward Maximizing The Inclusion of Underrepresented Middle School Students In STEM Academic Majors and Careers -- Empowering Adults with Intellectual Disabilities (ID) through Adaptive Chess Training: Preliminary Findings on Cognitive Assessment -- Extending and Designing an Inclusive Chess App for Users with Cognitive and Visual Impairments: A Participatory Design Approach -- The IceBreaker: A Portable Tangible Device to Facilitate Co-Located Icebreaking Activities -- Media Education for Students with Learning Difficulties - A Self-Assessment Study -- Designing Retention Tools Involving Role Models For Inclusive Computing Education -- Lessons Learned from Two Pilots Using Social Robots with Children with Autism in a Special Education School in Norway -- Evaluating the Efficacy of Immersive Virtual Learning Programme on Verbal and Nonverbal Interactions in Children with Attention Deficit Hyperactivity Disorder -- Together in Play: Encouraging Social Interaction Between Blind and Sighted Players with a Hide and Seek Game -- Towards a Conversational Tool for Discussing and Reflecting with Children on their Gendered Associations about Technology -- Research on Interactive Product Design Strategies for Gamified Hand Rehabilitation Training for Children with Cerebral Palsy. 330 $aThis 2-volume set LNCS 15780-15781 constitutes the refereed proceedings of the 19th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2025, held as part of the 27th International Conference, HCI International 2025, in Gothemburg, Sweden during June 22nd to 27th, 2025. The total of 1430 papers and 355 posters included in the HCII 2025 proceedings was carefully reviewed and selected from 7972 submissions. 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