LEADER 05249nam 2200649 a 450 001 9910463359203321 005 20200520144314.0 010 $a1-118-71841-0 035 $a(CKB)2670000000356128 035 $a(EBL)1184232 035 $a(OCoLC)843188551 035 $a(SSID)ssj0000971623 035 $a(PQKBManifestationID)11520397 035 $a(PQKBTitleCode)TC0000971623 035 $a(PQKBWorkID)10940624 035 $a(PQKB)10597378 035 $a(OCoLC)849934595 035 $a(MiAaPQ)EBC1184232 035 $a(CaSebORM)9781118732441 035 $a(Au-PeEL)EBL1184232 035 $a(CaPaEBR)ebr10695931 035 $a(CaONFJC)MIL576319 035 $a(EXLCZ)992670000000356128 100 $a20150303d2013 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$aIntroducing Autodesk Maya$b[electronic resource] /$fDariush Derakhshani 205 $a1st edition 210 $aIndianapolis, Ind. $cJohn Wiley & Sons$d2013 215 $a1 online resource (682 p.) 300 $aIncludes index. 311 $a1-118-73244-8 311 $a1-118-57490-7 327 $aIntroducing Autodesk Maya 2014; Acknowledgments; About the Author; Contents; Introduction; Chapter 1: Introduction to Computer Graphics and 3D; Art?; Computer Graphics; The Stages of Production; The CG Production Workflow; Core Concepts; Basic Film Concepts; Summary; Chapter 2: Jumping in Headfirst, with Both Feet; You Put the U in UI; Project Overview: The Solar System; The Preproduction Process: Planning; Creating a Project; The Production Process: Creating and Animating the Objects; Hierarchy and Maya Object Structure; The Solar System, Resumed; Outputting Your Work: Playblasting; Summary 327 $aChapter 3: The Autodesk Maya 2014 InterfaceNavigating in Maya; Exploring the Maya Layout; Building a Decorative Box; Mapping the Box's Reference Planes with Hypershade; Organizing Workflow with the Layer Editor; Modeling the Decorative Box; Editing the Decorative Box Model Using the Shelf; Continuing the Decorative Box Model; Finishing the Decorative Box Model; Summary; Chapter 4: Beginning Polygonal Modeling; Planning Your Model; Polygon Basics; Poly Editing Tools; Putting the Tools to Use: Making a Simple Hand; Creating Areas of Detail on a Poly Mesh; Modeling a Catapult 327 $aSuggestions for Modeling PolygonsSummary; Chapter 5: Modeling with NURBS Surfaces and Deformers; NURBS! NURBS!; Using NURBS Surfacing to Create Polygons; Converting a NURBS Model to Polygons; Editing NURBS Surfaces; Patch Modeling: A Locomotive Detail; Using Artisan to Sculpt NURBS; Modeling with Simple Deformers; The Lattice Deformer; Animating Through a Lattice; Summary; Chapter 6: Practical Experience; Evaluating the Table Lamp; Modeling the Base; Creating the Lamp Stem; Modeling the Lampshade; Making the Toy Airplane; Using Maya File References; Finishing the Toy Airplane 327 $aUpdating the File ReferenceSummary; Chapter 7: Autodesk Maya Shading and Texturing; Maya Shading; Shader Types; Shader Attributes; Shading and Texturing the Table Lamp; Textures and Surfaces; Textures and UVs for the Red Wagon; Photo-Real Mapping: The Decorative Box; For Further Study; Summary; Chapter 8: Introduction to Animation; Keyframe Animation: Bouncing a Ball; Throwing an Axe; Replacing an Object; Animating Flying Text; Rigging the Locomotive, Part 1; Animating the Catapult; Summary; Chapter 9: More Animation!; Skeletons and Kinematics; Skeletons: The Hand; Inverse Kinematics 327 $aBasic Relationships: ConstraintsBasic Relationships: Set-Driven Keys; Application: Rigging the Locomotive; Creating a Simple Character Rig; For Further Study; Summary; Chapter 10: Autodesk Maya Lighting; Basic Lighting Concepts; Maya Lights; Light Linking; Adding Shadows; Raytracing Soft Shadows; mental ray Lighting; mental ray Physical Sun and Sky; Lighting Effects; Lighting the Table Lamp and Decorative Box; Further Lighting Practice; Tips for Using and Animating Lights; Summary; Chapter 11: Autodesk Maya Rendering; Rendering Setup; Previewing Your Render: The Render View Window 327 $aReflections and Refractions 330 $aWhat you need to get up and running on Autodesk Maya 2014 Autodesk Maya is the industry-leading 3D animation and effects software, and this detailed Autodesk Official Press book is the ideal way to get you started using Maya like a studio veteran. Professional visual effects artist and Maya expert Dariush Derakhshani clearly explains the basics of modeling, texturing, animating and visual effects for new users, while leading you through fun and challenging lessons that give you plenty of hands-on practice. The book includes a color insert featuring dazzling examples from talented b 606 $aComputer animation 606 $aComputer graphics 608 $aElectronic books. 615 0$aComputer animation. 615 0$aComputer graphics. 676 $a006.696 700 $aDerakhshani$b Dariush$0869037 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910463359203321 996 $aIntroducing Autodesk Maya$92136118 997 $aUNINA