LEADER 02499nam 2200625 450 001 9910463278003321 005 20200520144314.0 010 $a0-7391-9623-5 010 $a0-7391-9622-7 035 $a(CKB)2670000000577506 035 $a(EBL)1864093 035 $a(SSID)ssj0001368401 035 $a(PQKBManifestationID)12517056 035 $a(PQKBTitleCode)TC0001368401 035 $a(PQKBWorkID)11448283 035 $a(PQKB)10469691 035 $a(MiAaPQ)EBC1864093 035 $a(Au-PeEL)EBL1864093 035 $a(CaPaEBR)ebr11025304 035 $a(CaONFJC)MIL664091 035 $a(OCoLC)896794352 035 $a(EXLCZ)992670000000577506 100 $a20150314h20152015 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$aMediated nostalgia $eindividual memory and contemporary mass media /$fRyan Lizardi 210 1$aLanham, Maryland :$cLexington Books,$d2015. 210 4$dİ2015 215 $a1 online resource (167 p.) 300 $aDescription based upon print version of record. 311 $a0-7391-9621-9 311 $a1-322-32809-9 320 $aIncludes bibliographical references and index. 327 $aContents; 1 Introduction to the Perpetual Individual Nostalgic's Playlist Past; 2 The Explosion of Digital Archiving Nostalgic Access; 3 The Zombie Television Series; 4 Downloading and Playing an Explicit and Implicit Past; 5 The Epistemology of the Remake; Concluding Remarks; References; Index; About the Author 330 $aMediated Nostalgia works to help understand the cultural, historical, and sociological implications of a past-obsessed media industry. It takes a cross-media and interdisciplinary approach in its study of the nostalgia common in contemporary digital media, film, television, and video games. 606 $aMass media$xSocial aspects 606 $aNostalgia$xSocial aspects 606 $aCollective memory 607 $aMedia (Ancient kingdom)$xPsychological aspects 608 $aElectronic books. 615 0$aMass media$xSocial aspects. 615 0$aNostalgia$xSocial aspects. 615 0$aCollective memory. 676 $a302.23 700 $aLizardi$b Ryan$f1981-$01000082 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910463278003321 996 $aMediated nostalgia$92295652 997 $aUNINA