LEADER 03382nam 2200733 a 450 001 9910463232003321 005 20200520144314.0 010 $a1-4462-5030-X 010 $a1-4462-6445-9 035 $a(CKB)2670000000339176 035 $a(EBL)1474806 035 $a(SSID)ssj0000675980 035 $a(PQKBManifestationID)11402748 035 $a(PQKBTitleCode)TC0000675980 035 $a(PQKBWorkID)10671054 035 $a(PQKB)11211141 035 $a(MiAaPQ)EBC1474806 035 $a(OCoLC)1007861150 035 $a(StDuBDS)EDZ0000064045 035 $a(PPN)236679619 035 $a(Au-PeEL)EBL1474806 035 $a(CaPaEBR)ebr10682721 035 $a(CaONFJC)MIL581850 035 $a(OCoLC)874320136 035 $a(EXLCZ)992670000000339176 100 $a20120326d1997 fy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 00$aVirtual culture$b[electronic resource] $eidentity and communication in cybersociety /$fedited by Steven G. Jones 210 $aLondon $cSAGE$d1997 215 $a1 online resource (275 p.) 300 $aDescription based upon print version of record. 311 $a0-7619-5525-9 311 $a0-7619-5526-7 320 $aIncludes bibliographical references and index. 327 $aCover; Contents; Notes on contributors; Preface; Introduction; Chapter 1 - The Internet and its Social Landscape; Chapter 2 - The Individual within the Collective: Virtual Ideology and the Realization of Collective Principles; Chapter 3 - Virtual Commonality: Looking for India on the Internet; Chapter 4 - Structural Relations, Electronic Media, and Social Change: The Public Electronic Network and the Homeless; Chapter 5 - Why We Argue About Virtual Community: A Case Study of the Phish.Net Fan Community 327 $aChapter 6 - Gay Men and Computer Communication: A Discourse of Sex and Identity in CyberspaceChapter 7 - Virtual Community in a Telepresence Environment; Chapter 8 - (Re)-Fashioning the Techno-Erotic Woman: Gender and Textuality in the Cybercultural Matrix; Chapter 9 - Approaching the Radical Other: The Discursive Culture of Cyberhate; Chapter 10 - Punishing the Persona: Correctional Strategies for the Virtual Offender; Chapter 11 - Civil Society, Political Economy, and the Internet; Index 330 8 $a'Virtual Culture' provides a unique analysis of a previously undocumented aspect of the cybersociety: the way in which under-represented groups are exploiting opportunities provided for social and political change. 606 $aInternet$xSocial aspects 606 $aComputer networks$xSocial aspects 606 $aTelematics$xSocial aspects 606 $aCyberspace$xSocial aspects 606 $aCommunication 606 $aComputers and civilization 606 $aCommunities 608 $aElectronic books. 615 0$aInternet$xSocial aspects. 615 0$aComputer networks$xSocial aspects. 615 0$aTelematics$xSocial aspects. 615 0$aCyberspace$xSocial aspects. 615 0$aCommunication. 615 0$aComputers and civilization. 615 0$aCommunities. 676 $a303.48/33 701 $aJones$b Steve$f1961-$0143692 801 0$bStDuBDS 801 1$bStDuBDS 906 $aBOOK 912 $a9910463232003321 996 $aVirtual culture$92490996 997 $aUNINA