LEADER 01929nam 2200565Ia 450 001 9910463226303321 005 20200520144314.0 010 $a1-283-93794-8 010 $a1-84951-901-3 035 $a(CKB)2670000000316891 035 $a(EBL)1108338 035 $a(OCoLC)823719019 035 $a(SSID)ssj0000906647 035 $a(PQKBManifestationID)12458653 035 $a(PQKBTitleCode)TC0000906647 035 $a(PQKBWorkID)10844730 035 $a(PQKB)11150319 035 $a(MiAaPQ)EBC1108338 035 $a(Au-PeEL)EBL1108338 035 $a(CaPaEBR)ebr10642552 035 $a(CaONFJC)MIL425044 035 $a(PPN)228049385 035 $a(EXLCZ)992670000000316891 100 $a20130118d2012 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$aCreating games with cocos2d for iPhone 2$b[electronic resource] $emaster cocos2d through building nine complete games for the iPhone /$fPaul Nygard 210 $aBirmingham, UK $cPackt Pub.$d2012 215 $a1 online resource (388 p.) 225 1 $aCommunity experience distilled 300 $aIncludes index. 311 $a1-84951-900-5 330 $aThere are nine complete games with increasing complexity built in this book. The process of game building is well-illustrated with screenshots and explained code. This book is aimed at readers with an understanding of Objective-C and some familiarity with the cocos2d for iPhone 2.0 framework. 606 $aComputer games 606 $aElectronic games 608 $aElectronic books. 615 0$aComputer games. 615 0$aElectronic games. 676 $a794.81525 700 $aNygard$b Paul$0941318 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910463226303321 996 $aCreating games with cocos2d for iPhone 2$92123211 997 $aUNINA